Good, thats how an economy works. People with lots of money exchange money for goods and services. People with no money provide goods and services in exchange for money.
I think its working.
Sure if all the billionaires decided one day to stop playing the game and just buy things from shops to stay alive/maintain portals, and thats all they did, then i could see it maybe inflating prices… im guessing the people with the most coin, also probably have the most time and effort invested, therefore collecting more items, and probably also selling a lot of those things for reasonable prices too. It would take a big conspiracy and a lot of effort to inflate a market with unlimited stock and regular new shoppers.
@Arkhainn Exactly right!
If you want to live in the middle of no where, don’t complain about getting no footfall.
There’s lots you can do, like setting up portals, advertising in the big hubs etc etc.
Or, take the “easy” path, and simply build at house in one of the bigger cities, and presto 1.000+ coins a day even with no shop stands at all…
It would also create a wonderful opportunity for new players to make massive amounts of coins by competing with the conspiracy and selling their goods for non-inflated prices, and then the economy balances itself out.
Edit: The tipping point, as always, is: “Would it take longer for me to make the coins and buy the thing, or to get the thing myself?”
If it’s too pricy, very few people will buy it, and the price will naturally decrease. If it’s too cheap, the seller will not be able to restock in a reasonable time, and the price will naturally increase, because people will have to shop elsewhere. In the end, the market always self-corrects.
Here’s an interesting read for those who have actual interest in the effect of unequal gains. Seems it’s not just quite common, but present in nature too.
Smarter people have more eloquently stated that, how and why the economy would settle itself.
Footfall is one of the best features in this game. It provides an incentive to making a good looking shop/playground/garden/museum/statue and for me personally, i can lower my prices, once my prestige becomes robust enough, cause i need a lot of customers, ahead of actually making trade profits.
Perfect feature.
It takes a lot of work and time and communication to find the right spot and make it viable, so start that project now, or enjoy your isolated house with a good view. Cant have both in one.
Imho i really have nothing against people who make so good quality of life improvement to benefit.
On the other hand without those portal networks, people who can go to level 5 and 6 planet would be restricted to most successful and big guilds.
Think about all consequences of your change. Not only those that “will level play field” but also those that will suck for everyone involved and only increase misery.
Footfall has nothing to do with how something looks. It is a formula based on foot traffic and prestige. A gleam and iron road is not necessarily pretty but put it around a portal hub and it is a money machine that merely requires you to visit it every few days and keep the beacon fueled. How something looks has very little to do with how much footfall income you get. It is like RL real estate Location Location Location. And like RL real estate not everyone can be in a prime location. Does this make it fair? Does it force people to build in cities?
It would be interesting to have the developers disclose the coin sitting in the top 20 player accounts (including alts).
And did they take those locations? Were those locations as profitable before they started?
No. They created this locations. With effort on building, resource gathering and PR.
Portal seekers are perfect examples. They take immense amount of coins cause they created the network, update it all the time, make maps of it, everything.
Duplicate it, make as good PR, as good network and we will see new locations with equal footfall.
except the person that is getting footfall income might also be in the iron business. That is the thing about passive income, it does not mean the person getting it is not also your competition in other possible revenue streams. And they might be able to afford better tools, so they are more efficient and drive the prices down. That means the person with no footfall income will take even longer to get a better tool (if they are buying).
Not sure what the answer is, you have to have a mechanic to reward building (I agree with this). The developers want communities of players. They appear to be using footfall as one way to make this happen (the higher the prestige the more coin per person). I do think there are some issues with footfall income. The disparity is not good if it creates a sense of haves and have nots. You can lose players if they believe they are at too much of a disadvantage. Even if it is possible for them to overcome it (which I am not sure of), the belief in an unequal playing field can be enough.
Theres nothing forcing people to build in cities. Ive played solo for about 2 weeks, built away from everyone else cause i wanted space for my own place, and am getting 2k a day in footfall, and another 10-20k from the shop. Give it another month and i hope to be on 10 times that.
6 weeks to get 100k a day is rough. New guys are struggling out here in these mean streets.
I will say your statement is true and not true depending on the build. People took the plots around the portal hubs (including me). I did not build the hub, I took advantage of the location because I understand the mechanic. (I also was tired of being attacked by mobs trying to get down the hill where the PS hub was located but that is a side issue). So saying it was my build that created demand and resulted in footfall is not a true statement. Now I do agree that the PS and Ultima hubs did spend a lot of resources and did create a resource that fills a need. it is very true they created demand and really created any value in the location. But they did create a prime location and others are definitely profiting from it without putting in the same effort. Again it is prestige and location for those that built roads and shops around portal hubs.
edited to remove a statement that seemed to harsh and not what I meant.
it is not. as i said before. if somewant tries hard he will success. Only lazy ppl who moan wont get anything. in my opinion getting good footfall is one of the hardest ways to get “free money”. I feel really offended right now. cause ive put a lot of effort, time and patience to get to the point im now. oin top of that most of the hubs like mine )Aquarius network on finata) or Portal Seekers can afford those hubs for players sololely thanks to footfall. 95% of the footfall i get from beacons in the hubs goes into baskets to buy oort stones to upkeep the portals. and trust me if my hub and PS hub had to be closed it would severly cripple entire game and all players. i cant even imagine doing it again like when we started the head start. to grind like mad mans to get to other planet. most of the ppl who started post head launch had way easier time playing the game thanks to hard work of many eary access ppl work with hub network. thats my opinion. Ppl dont know how stressful it is to run such big project like 100% covarage galaxy network. On top of that many ppl know that we do this not for income but for ppl. that was even the idea of the devs. They let EA players start with a lil headstart to build some infrastructure for new players to help them start the game and enjoy it more.
And concerning you location. u can build even in the middle of nowhere, but if you open decent amount of portals and your build will be good loocking or functional ppl will come. thats a fact.
There are hubs which are nearly empty. Hub was a start, that i agree. Than came people like you, who built shops and infrastructure around it. This finally created locations we are talking about.
Lamblis would not be hotspot without portal, but even with portal it would not be such good location without the shops around it.
If group of people would start building up for example Xa Frant hub the same way Lamblis was build, result would be the same with new “Location” with extreme foothold.
A lot of newer players don’t really understand that starting the game during the head start, with zero infrastructure, no shops, no portal hubs, and no player trading, made the game much harder. Somehow they think that progression for the head starters happened by magic.