Microtransactions are in video games. How they are implemented is very important. I feel that Boundless handles these things fairly well.
Problem
That said, the stigma around “loot boxes” can damage a new player’s first impression of the game when they are opening feat/journal/level/plot boxes.
Even if it didn’t cost money to get cubits and open them, the apperence that it imprints will still sting the player. Sure, a person could look at thing objectively and understand how things work, but gaming is a huge market and most players don’t want to take the time to do that.
I’ve seen too many reviews of the game with thier playtime under an hour stating how they don’t want lootbox/pay2win mechanics.
Solution…?
I think the first step to removing this barrier for entry is changing how these systems are represented.
Things that can be done is removing the opening animation of theses boxes. Sure we all know you can instantly open it, but a new player might not, they’ll be “forced” to watch the “lootbox” animation they’ve grown to hate in other games.
Even further you could make them not look like boxes at all, of course it would take consideration to figure out a good way to make these changes, but I feel removing this “p2w lootbox” stigma is very important for gaining population of the game.
I’m not saying the system itself needs to change, but that how it is represented (especially to new players) can make or break thier decision to stick with the game.
Conclusion
A person staying in the game is almost as important as them buying the game, because the more people playing, the more others will want to get in on the game, and so forth.
What do you people think? How did you feel when you first started playing the game? What are your opinions now?
Let’s discuss!