Ok so I had an override in the settings file lovallt that increased the render distance. When I moved to my new Odessy G9 49" monitor it reset all of my settings after having to upgrade my video card drivers.
Long story short, the setting is no longer in the settings json file and I cannot remember what it is to increase draw distance. I have a high end computer all the settings at max and I am only seeing around 50m in front of me before the engine starts reducing everything down to generic colored blocks with no chiseling or texture detail.
foliageQuality":8, - obviously foliage quality maxed at 8
“fullPortalEffects”:1, how many portals wil be rendered
“graphicsQuality”:4, graphic quality maxed at 4
“lastCharacter”:1, which character was last logged in
“objectLodIndex”:60, this is the level of detail - the one you looking for. the higher value the higher it will rend with high detail max is i think 24 or 60 dont remember which need to check
portalChunkScale":2.0, thats obvious
portalResolutionScale":1.0, same as above
reflectionsResolutionScale":1.0 res of reflections in water and other objects.
For the best setup do this:
in game graphic settings
-target fps unlimited
-target minimum fps off
-vsync off
and all options below to the max value and after that exit game and edit the objectLodIndex to like 24 or 60 and save.
you will be rendering hella far away with insane level of detail.
Thanks guys that worked perfectly! I will take some sample screenshots when I get up! I just couldnt remember the settings and steps to save my life :]