Rentable Planets [Taboo Topic?]

How is this any different from any other private paid server in the world for games? Ark, Space Engineers, Minecraft, etc… It is a common understanding that if you use a private paid server you could loose everything. We should make no concessions for that.

I am fine with a notification, longer payment terms and visibility so people know if that server is paid for and how long. Also beacon move tech or something. That is fine if they want to code that stuff. But people need to take ownership of their decision to be on a private server paid for by another person.

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Something tells me that is not going to be the case. I do not know how the recipes are currently implemented, if it’s, for instance, a configuration file somewhere where all the recipes are listed (perhaps @Stretchious can answer that since he pulls the recipes from the game for his website) then those should theoretically be possible to be changed, but you’re forgetting one really big thing here, how would you, as a player, change those recipes?

It would mean lots and lots of work on an user interface for players to be able to do that. Add that on top of implementing all the other possible variables for a rental planet and we’re talking about weeks of coding and debugging to get everything working well. And you got to think about how many people will be using this, to change recipes? If I get a rental planet once they become available I want it to be connected to the main universe so I don’t want to make too many changes to any of the rules. In fact, the only thing I want changed for my rental planet is be able to give out permission to other players to beacon and plot parts of the planet. I want the rest to be exactly like any normal public planet.

Heck, even thinking about rental planets in general, if they do it ‘right’ it means that we would have the option in-game to rent one, which means lots of UI stuff needs to be done to support all that and how many players will actually rent one? And how often are we going to rent one? I for one only want one of them, perhaps if they are not too expensive a second one later on, but that means I will be using those UI parts once or twice total!

Is it really worth the devs time currently to spend many hours creating those UI elements when we’re not going to use them much? Heck, don’t we rather want them to spend time on other aspects of the game that can be used by everyone and which we can use daily?

And no, if they spend time on other things instead of this it does not have to mean we are not getting rental planets. They can choose to make a few webpages where we can enter the variables, they can add a Paypal (or another payment processor) to accept payments.
Heck, I would be more than ok that in the beginning they would ask us through a PM what we want for our rental planet and that they would manually spawn them in.

Of course if they do the latter we should not expect them to do it right away once we decide to want one, perhaps once or twice a month on a set day they can collect all the PM’s with wanted rental planet variables and then spend a bit of time to spawn them in.

Then gradually over time, when the player base grows and they notice more people want rental planets, then it might be time to automate it thru a webpage…

Anyway, that was a small side-step! I also believe many people wanting rental planets who want to change a lot of things like recipes and rules might be forgetting something. If you rent a planet and change lots of things it can not be connected to the main universe and taking items back and forth to and from the main universe will be blocked. Of course they might be able to allow us to bring items from the main universe to a heavily modified rental planet but something tells me it will be as separated out as currently the Live and Testing universes are.

Why am I mentioning this? Well, if you want a rental planet with many rule changes you will have an universe of exactly one planet. Only 3 rock colours, 3 wood colours and that might be it…

Perhaps they will allow rental planets that are outside the main universe to connect to each other but how are they going to allow that when one rental planet goes much further with the changes than another?

Therefor I believe they will allow rental planets to have a sort of Creative Mode where, just like on Testing, you can give yourself anything you want in any colour you want which also directly means you do not have to craft any thing :wink:

Edit: Perhaps tho they add a modified ‘Give’ option where you can only ask for basic mats in any colour which means you still need to craft them, maybe they do both types… (Still, even for this a proper UI needs to be implemented since currently it’s in the Debug menu only on Testing).

Wow, half a book, sorry about that!

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This is why we will never have a good relationship or communication style in these forums because you go and lecture me yesterday for “speaking for the Devs” and yet still go do it yourself. Think about that and wonder why how I was treated yesterday was completely wrong for me just trying to help the members of this community. You and others wonder why I have to defend myself so strongly - because people have this type of two sided talk. If people would just accept they do that and be willing to share I’d probably chill some since I have acknowledge my strong words and sometimes arrogant comments. They haven’t especially not to me.

But back to on topic…

They have been very clear to date in posts and behind the scenes conversations that ANY world that has items that go back and forth will not be able to be edited. That doesn’t mean the worlds cannot be connected but items just cannot flow at least from the non-standard one.

Aenea is correct that much of this would be lots of coding work. I think they won’t let you adjust recipes because the likelihood is you will have a creative on any non-standard world. So why adjust a recipe when you can just import the item. That would be much easier for them since they have that already done. In the future maybe they allow modding or people to create own universes that has rules to make stuff, etc.

The reality is they could give you a private planet right now. I was offered one and it could be created instantly even based on the existing Biitula planet I live on. The problem is there are a lot of missing things that wouldn’t make it really functional or fun or anyone wanting to do that. Not to mention the TIME it would take away from important coding work that benefits all.

This was the area not yet done. The “world creation” part to select the colors, the payment part, and a few other things. I do agree that “cost/reward” is a thing they are considering right now.

I highly doubt any release would follow this model because it is too resource intensive and they just wouldn’t do that even in a test way. They do not have the employee count to manage this. Instead it would be moved into a UI like you talk where people can make adjustments that then would decide the world that is created. It does take longer but it is able to scale where the PM thing would not.

Personally I expect and would promote that all planets of all types should connect to one Universe. Our characters should be able to go back and forth between MMO, private, creative, etc. As long as our items don’t transfer who cares. Open up all levels of the game to everything else because that would be the best experience. That would be a content and exploration explosion. It might not happen on Day one but I have a feeling it will happen as soon as possible because it is a smart thing to do in my view.

I do understand where this set up might work to keep from fracturing the player base, I do see an issue in that if I am on a creative planet I can level my character faster than in the public universe. I can see where if you spam resources and then craft them, you could get xp gains quicker than in the private universe. Now does it really matter if you are level 150 and I am level 200? Maybe not, but it is something to consider. When there is discussion about not moving items between planets, does this also include coin?

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Didn’t some one already posted the ways private planets are going to work?

If they follow the same rules as the main universe they can be connected, if they do t follow them they are on their own

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I am indeed putting myself in devs shoes here, yes, has probably something to do with my over 30 years of experience in software development. :rofl:

Sorry I am in a very teasing mood today.

In all seriousness tho I can admit I’m doing it here, you did it yesterday as well even tho you tried to deny it which is what I commented on.
Also you do forget that I mostly replied for other reasons, reasons you do not feel are important since you think you did nothing wrong…

I do hope you realise I could take this the wrong way tho, right? You could phrase it differently and it would not sound anywhere near like an insult.
Plus, I also hope you know you do have the same tendency to do so, in one thread you go off on someone doing a certain thing and then in another you do exactly just that…

And when you do something like putting yourself in the devs’ shoes or hurling insults do not deny that you did afterwards, I do think that people have quite the issue with that sorta behaviour, perhaps you don’t even know you’re doing it, but you do.

But enough about that, don’t want a repeat of yesterday’s topic!

I know :wink:

Oh I dunno, they might if they think there aren’t many people going to request rental planets.
They could of course simply create a website for this, probably faster to implement and can be used at first to manually handle the creation of planets and can later be automated when more and more people start requesting them, as I mentioned earlier…

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Also let’s stop pretending that the things we want are for the benefit of the community, most of the things everyone bring on topics like this are personal desires nothing more.

So can we stop arguing about this nonsense?
The only certain thing is that NOT EVERYONE EVER BE 100% HAPPY with the way the game develops.

Yes people will leave the game, that always happens, but as those leave others may come and stay.

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Yeah, this ancient forum salt is getting pretty ugly. I’m sure you giants have more constructive things to argue about.

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Perhaps it might be best for us all to wait for James or someone else from the Boundless Team to make a more formal announcement with details… from recent Dev posts this announcement seems to be very soon.

We all may be butting heads like Goats over things not even remotely in the plans, or things the Devs have already decided upon.

So why do we all not just sit back and enjoy the Christmas season and relax. Let’s just all say Merry Christmas and let this go for now!

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If characters are moving across I don’t see why couldn’t break apart the skill stuff or coin or other things if they are going to do the “inventory”. Or maybe they just mark the character as MMO based and you get NO XP.

I don’t have any fear that James and the team will make 100% sure that there is no way to take advantage of Players crossing Game Modes. We just need to highlight the concerns like you did here so they can code it in. I think the ability to cross things like this is too important to lose otherwise all those fragmented concerns we have with players never visiting the MMO might happen. We need to keep things open easily across the realms.

This exactly. I’ve said it before in some other thread I believe, and possibly elsewhere; this is why I rarely give any input on these threads, ultimately my opinion doesn’t matter – all that really matters is an official statement from the developers. Anything else would most likely be speculation on my part.

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This doesn’t feel “teasing” to me because we aren’t really friends on good terms. This feels petty or shoving it in my face because we are trying to build a better communication mode between each other and gain trust. I don’t work like that when I am trying to fix a bad situation with a person because it is impossible to know when they are joking or not unless they call it out like you did… but in most cases it still doesn’t help remove the animosity you are feeling from the other person.

Instead just respectful tone and words help in that situation. Teasing like you put works better for me after we are past our differences. I can understand if it works for you and can respect that but I still don’t know why you do it so it keeps me on a defensive posture.

  1. I replied to your other reasons and gave my view.
  2. I denied that I am speaking for the Devs because I am not. I don’t do that. In fact, I don’t think you are speaking for the Devs. You are giving your views on how it will play out based on the information you know and I am doing the same thing. I used the phrase to grab your attention and make the point that you weren’t being fair in my view.

Speaking for the Devs to me means that a person says something very specifically - The testing release will come Saturday morning. I do not do this because it isn’t my place. Most times I clarify my comments that it is subject to change or that based on my last conversation.

If I was truly speaking for the Devs I would welcome a critical comment 100% of the time. But, sharing information or explaining how they have shared their views in the past is not speaking for them. Instead it gives context. So please (for you and others) instead of attacking me for “speaking for the Devs” take the time to understand what I am actually doing. It will help you understand my points much better.

I could have spent more time trying to wordsmith things but instead I trusted that you would understand my tone and that I was showcasing how I felt in you doing it. I took a huge risk with that but I trusted that you actually want a better communication between us instead of more fights. Yes, at times I say stuff that can come off two sided and am more than willing to clarify the context or what I meant.

I guess if it is a few people it would make sense for the initial stuff but they would need a solution very fast if things took off which could happen. While I would prefer a UI solution I think, I do completely agree that the webpage you mention is a GOOD idea and probably the smarter route with how slow UI stuff seems to be around here.

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I think there are some that are too fearful of losing what they have or their control of a settlement or area of the economy that they focus on their self interest and somehow think it is for the betterment of the game.

But, I also believe how many people really do want their play style to stick. While that is selfish in one way, it is supporting the game if that play style is something we all want.

I think most want less conflict game systems but we still have these people that fight for it because they enjoy it too much and somehow get by with keeping it around. That hurts the game.

I do agree people will come and go and we need to worry less about those going as long as those coming are good for the game.

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I would say the butting heads is for other reasons personally. If everyone tries to work toward understanding each other’s communication style and no resort to calling names we can have a good conversation. I’ve seen bad debates and I’ve seen good ones in these forums by sometimes the same people and it is just the topic or the level of their individual frustrations that cause things to boil over.

Outside of that I think if anything like this is coming we should have a decent debate about feature and how things work. That is the only way to ensure that the stuff we like is put into the system. The Devs cannot build a game in a vacuum especially in areas like this that are brand new. They need some guardrails or ideas to build off of.