Also Noms 'n More there sells Innocuous brew…
Thanks for the help, what planet is that on?
I would like if I could play Boundless without thought on hostiles, access to all the materials available, and if I could control one of these public planets, I’d definitely want it to be placid, with goo, and other t6 t7-only mats.
I struggle to find building games I enjoy without hostiles. Having placid planets is very attractive to me, as other games have hostiles from the very start. In Boundless, to get some of the most beautiful blocks in the game, I have to deal with stuff I wish never existed, or miss out on building with em.
This is one of my most favorite games to play everyday. I wish I could avoid the aggressive creatures 100% of the time (without using temporary buffs). The stealth stats are a wonderful feature and I choose those stats first. I just wish it applied enough to fully work on the highest tier planets.
Will public planets (player-controlled) allow me to get high materials without dealing with aggressive? Who knows. I hope I can someday.
Trung.
Portals at PS Lamblis upper ring (above Alutech), Ultima Eresho 2x2 shop portal area (other side of the EU planet portals) and TNT Trung leads there… Also many more places with a portal.
Nova Golda Market, Trung!
Anyone know if innocuous brews still cause baby goats to hate you on T1-2 worlds when you already have max stealth from skills? Aside from that you should be fine
I’ve been safe even in lucents with the brew, I said most of the times because stupid goats get mad if you break anything near them lol
Ah, I havent tried those brews yet, I’ll have to give it a whirl
and I suddenly imagine a player world where the only creatures are the goats, I can enjoy that kind of world.
I use them all the time for completing atlases on Exo’s and almost never get attacked.
Edit: Should have added… this is combined with stealth skills / epic.
“Welcome to Hogwarts! Over here is the school, and to your left you’ll see the Forbidden Forest, and straight ahead BLINKING GLEAM/LED TOWER is the womping willow UNFINISHED PURPLE MUD HUT as well as Hagrid’s little shack. Now if we continue to our right HOLLOWED OUT UNFINISHED BUILD/DEATH PIT and follow the road we will eventually come to The Leaky Cauldron ROXORPWNZ DANCE CLUB which was built some time in the 1500s by Daisy Dodderidge…”
This is why people want private planets.
I should have probably clarified what I said in that the current Exo is “likely” the way they will go because that is the system that is in place. There is a chance that a new type of exo might come around… Either way I would assume that the “price point for warp” issue is looked at more closely if Exo worlds ever start having real secondary content beyond colors. I could easily see them starting to see that the entry point into Exo is tied way too much to coin acquisition especially for repeat visits. Also, I would expect those “content Exo” to have easy mobs unless the content required it.
I stay off many Exo because of the hostile nature of the planet. I think it is a big mistake to lock color and the new experience of the Exo so consistently behind a hostile landscape or excessive cost. It really limits the amount of people that use them. I big miss… I hope through more work we can change their mind since in some cases I think brews and skills should be used but in other cases (especially low level and causal people) that is not an option.
Mhmm. When they first came out, I expected it to be a temp temp fad, and goaway after a month or two. But when they released crafts that required Exo-only materials, my hope for Exos to be just a passing fad had died. I dont see Exos ever leaving this game now, and I am not happy about it.
100% agree. I do not use all the building blocks available because the blocks I dont use are obtained using Exo-exclusives, and the severe difficulty/harm the planets do to me when wandering on the planet and all the hostiles going after me. This is not fun to me, this is not desired by me, this is not something I want to deal with.
But the blocks, I want to put into my build, they are so pretty, but I will not let myself do something in a game that causes me a great deal of RL harm (adrenaline causes me real life pain that takes over a day to recover from the physical aches and pains it causes). I am limited in what blocks I use due to the hostile creatures on those worlds. It’s too much “nope” for me…
But the blocks are so pretty… I cant afford most of the shops exo stuff because I have so few coin, as I spend all my coins on mining tools.
Games should be enjoyable. Exos are far from enjoyable for me.
P.S. I will have to save up for those potions that were previously discussed. I didnt find any in the shop that was mentioned, and I have less than 2k coins, so I need time to save up.
TL;DR: I hate Exo Hostiles
100% agree with this. Color shouldn’t be locked behind any sort of temporary-means. We should have access to the full 256-color palette for ALL of the blocks in game at any time, not just this limited selection everyone is so used to and get all up in arms about when people suggest things to bring more color to the Known Worlds.
The question is how do they then design a game where people can get new content? With people not allowing any type of wipe and them committing to a set Universe I just don’t see any other options. I guess there could be perm “raid instance” type planets or something but that is kind of an Exo anyway.
I’ve continued to try to have a discussion with them around removing color rarity or other gates like this. The issue is the time it takes to understand “why” it is being done and find a way to implement any options that don’t ■■■■ off some person in the forums. That really is probably one of the biggest issues with things is many in the community aren’t open to change. I get why but that creates this big block on how things can get implemented which usually means “not ever” or “very unlikely for a long while”.
I miss the days when you would buy a cartridge and it was complete and unchanged. If only my old atari and Snes games still worked. Even some of my Gameboy advanced games refuse to keep saves. I miss that.
So let’s say I rent a world and make it public, anyone can build and do what they want, it became heavily invested in and I change my mind I don’t want to pay/play anymore does that mean the planet goes bye bye and everything built on it disappears? Cos I can see a few rage quits coming if that’s the case.
Yes I don’t see why devs would have to keep that planet going.
Can you imagine a bunch of people paying for a while and then forcing the planet to be free by not paying anymore?
I’m guessing this I a reason for devs playing with ways to move a beacon content to another place
That may end up being the risk in building on a rented planet. No one is forced to do it so they would be taking the risk. I will also say the developers could do a couple of things:
1 - Offer anyone with a build on the planet the opportunity to pick up the planet rental. That would prevent the planet from disappearing.
2 - Once the payments are not being made, disallow anymore blocks being placed in the rented planet and give anyone with plots on the planet a specific amount of time (maybe a month or two) to remove their build. Hopefully as @Cuetzpalomitl has said they may have a method for packing up a beacons contents to allow quicker moving.
I like the fact that some people enjoy exos, although I dislike common recipes being exo-locked. But I wish we could have a machine that just made blocks into whatever color we wanted for a realistic price. However, this would cause almost anybody who paid a lot of coins for a rare color to have a complete meltdown and possibly ragequit. We can’t have the ability to make any color at this point because of the meltdowns it would cause, as having unlimited supplies of whatever color you want provides no actual in game advantage whatsoever and isn’t a balancing issue.
Not picking on this idea in particular, but maybe this is the problem. In order to make the game more appealing to more players, the developers may have to change the game in ways that will make some players unhappy and they might quit. There were certainly players that were upset when they changed the recipe for marble, but in the end did it make the game better for more players? If all the developers do is try to keep the few hundred people playing happy, will they be able to attract and keep the thousands of players that we all wish were playing?
Maybe private planets do offer them an alternative for those players. If they do change a base mechanic in a way that a group of players does not like, they would have the option to rent private planets and change the mechanic back to what they want. If some gameplay is that important to them, then this could be an option.
But do you even know if say, one rents a planet, one could alter recipes for blocks, machines, and the likes on their planet?
In the past the developers have stated that they planned to allow players to create planets where they would change the rules. Of course these would not be connected to the public universe to prevent players from having a planet where diamonds were as common as coal.
If you want a planet connected to the public universe then it follows you have to have the same rules as the public universe.