Iāve heard the legends of the red gleam farm.
Hereās the thing. Either:
A. All colours will eventually be available, at which point all of these things become true anyway, regardless of whether players were able to pick them for planets right now or later. As such, trying to cater to these points is ultimately a waste of everyoneās time.
B. Some colours will NEVER be available due to palette limitations. If those colours are one that people want for their planets, then people are either paying money for something they didnāt really want due to some arbitrary rule, or not paying money. Some people will get the colours they want, but for anyone that has to āsettleā with a second or third choice of colour, paying real money for something that isnāt really what you wanted with is always a negative interaction.
just to echo some opinions here that personally Iām not going to be paying over money on a regular basis while not being able to choose the colour palette I want.
Already settle for less than ideal for free.
Also topography will be as important as colours, for me.
Making exoās valid (they still would be) seems less relevant than offering ideal planets for peeps to comfortably settle on which would hopefully be a real factor in attracting new players and thus a lot more actual money for the game and therefore future development.
Life is about the journey, not the destination. Using your logic, the game servers will one day be turned off⦠may as well do it now and not waste everyoneās time.
The developers have a vision in mind that I think is fair. New colours will enter the game at a steady pace as new planets are added. No one is forcing a player to rent a planet, you have a choice in the matter. They are being transparent in what will be available in the first iteration of rental planets. If you arenāt happy with the rental agreement, vote with your wallet and donāt rent a planet for now.
The painting update could occur which would allow more items, possibly even gleam, to be painted. It could be tied to a progression tree adding more depth to the game.
What painting update ![]()
Which they will be anyway, so this might not be the robust business players thought it would be.
I will agree Goo could become practically worthless so I would suggest the developer figure out now what they are going to do about it sooner rather than later. If desired colors start to appear then the goo farming is going to become less and less attractive in particularly since it is not a sustainable crop. My suggestion would be to have goo produce pigment, but not any particular color of pigment. Let the player use the painting machine to put in blocks and pigment and then pick the color to paint the block. If I believe that players should be able to pick any color on a rented planet, then players that have invested time into goo farming should get a similar option. This also prevents a color from being monopolized as even if a color only exists on one planet and that player restricts access, the color can be produced by anyone with the machine and the pigments.
I am not sure this is true. I know a lot of players that use exoās as a source of gems as well as the exo specific items. Probably because of all the plotting on the gem planets, but the exos have become a good source for gems.
This is also going to happen anyway so the developers need to figure out what to do. My suggestion would be a series of trophies of some sort that come from the gleambow meteors. It may not be a building material, but they would still be rare and collectable.
In the end, I am not against rare. I just will never be convinced that colors in building materials for a game that is focused on building should be where that occurs. Rare drops or trophies from creatures that can be displayed make sense to me in this sort of game.
I have but I am not sure some of the players that are pushing for color rarity are. Is the goal to push players permanently out of the public universe into their own universe where they can make their own rules and allow any color? Is the goal to allow mechanics that could split the player base permanently and make the public universe even more empty? Is the goal to frustrate players that want to build, to the point that they leave the game permanently, even though the player base is already small?
Why not leave it somewhere in between? You could choose the color freely for rocks and woods, so that builders are not limited in their options; and the rest of the blocks would be limited.
As for the goo, they could be used for a future playable item, which could be scrolls and appearance modifications of tools, weapons, and armor.
The scrolls could include plans, wall maps, wall decorations in the style of art paintings, etc.
And to be able to modify the appearance and tint our equipment could also be interesting to make crafts to create more unique things.
They are just some ideas ā¦
We are buying the planet, let us pick the colors.
Color RNG is just lootbox for colorsā¦regardless if it then unlocks for all other players.

Yeah, those would be. ![]()
It is good that colors from past exos come again it gives more chances to players get those. Waiting for all time to have new colors would serve just most active players and could burnout some players ![]()
I still hope tailoring and goo allowing to dye clothes, like for example in UO ![]()
This is what popped in my head as well. As it stands, people with deeper wallets will just cycle rented planets until they get the ārareā color they want so badly, and then theyāll let the other planets die off.
If the developer needs money, ok I at least understand the logic. Donāt agree with it, but understand it. Otherwise I have a hard time understanding why there would be any limitation on the world design for something people are paying for.
If I canāt manipulate the world to my design, then I donāt see the point in renting any. I want to be able to determine what prefabs are used for the world generation, the color spectrum, as well as the percentage of lava/water/land mass etc. We don;t know I guess what is and isnāt possible for sovereign worlds, but at present there is not a big allure.
Maybe there could be world āpackagesā that give you more input on design, where base model you just get whatever the system spits out at you, and higher tiers give you more input of the system generation.?
I really like this idea. To just rent a planet it just spits one out, but there is an actual paid creation mode where you can have more input or even be able to design one with a modified world builder.
I had assumed that rental planets would be something we can optionally design using WorldBuilder leading to more inventive and exciting planets that reflect their ownersā ideas.
Still, since there is no control over the look of rental planets, and the palette we get is most likely a subset of the colours already existing on permanent planets, the cost will probably be less than Gleam Club.
The main advantage I see is a āreservedā square of land where you can plot without compactness.
No, that would be misusing my logic, not using.it. My logic isnāt based around the nihilistic idea that nothing matters anyway, so why bother. My logic is that the āJourneyā in this case is limited to paying (or waiting for others to pay) to RNG their way to colour availability. How exactly does that journey enrich your gameplay? It seems like you suggesting that RNG lootboxes (because thatās what this journey boils down to) are ostensibly a good thing?
Exactly. I will be choosing not to purchase a world. All Iām doing is voicing why that is, so the developers have more information and can weight up whether itās worth sticking to their vision, or to make changes.
This is what I ask myself.
"life is a journeyā is a great quote but often used in poor context. I want my lifes journey to be rich and rewarding, fun and worth sharing. Not a 9-5 slog too tired to get up for tomorrows next shift.
I donāt believe itās this⦠When I showed James my initial World Designer functionality on Boundless Crafting, he told me that they would likely not be allowing full freedom of colour selection (Iām paraphrasing) due to the potential of people shouting āRental worlds are P2W⦠Rwarrrrrā
(again, Iām paraphrasing).
Iām curious as to whether P2W is actually an issue at all, as Iāve not even seen it mentioned in all these discussions. Would allowing all colours to be used on any sovereign world actually be considered P2W? With the small playerbase currently⦠maybe. With a bigger one?.. renting more worlds?.. potentially unlocking all colours anyway⦠probably not ![]()
Whilst I certainly do understand the need to move away from anything that people can shake their fist and shout P2W at, Iām also at the complete opposite end of the spectrum where I want full control over what my world looks like⦠itās going to be where I am going to spend the majority of my time building after all. I want it to look a certain way, have biomes and terrain that I feel I can build around or into, and not get depressed with a planet that has constant rain or snow in the best building areas.
I also understand other players input and concerns about colour scarcity⦠the economy! However, currently āthe economyā means almost nothing to me⦠Iāve bought power coils⦠but only when I had enough money saved up from the limited amount of footfall I received (when it wasnāt being spent on Oortstone and getting people to my build). Being a builder primarily, I donāt have any byproduct from my profession to sell off to others. So all my reliance on participating in the economy goes out the window anyway⦠I simply cannot do what I enjoy doing and afford to participate in it.
TL;DR
I want to rent a world, but like a lot of others here, will probably hold off until others have unlocked more colours. Iāll likely dive in when at least 50% of my desired colours are available, with the other 50% being acceptable options.
When we rent a planet whit Real Money then must be allowed all 255 colors.
Why should i buy a planet and have not the Control over all colors?
I buy and can controll all colors its very Easy .
When the make rent a planet whit cubits then is ok for me when not all colors, nur when i give Real Money then i will coice all 255 colors .
All Player can coming and farming the stuff, so the most Happy
Then I do not understand the reasoning in gating the color palette behind what is essentially a pay wall. As it stands, the deepest pockets can essentially cycle through the planets in hopes of getting a rare color lootbox planet, which then unlocks it for everyone else, which may or may not inhibit others from spending their money to cycle through planets.
Basically this becomes a community funded P2W, where a lot of deep pocketed individuals cycle planets for everyone until the colors those people want are achieved and then they stop cycling planets leaving others to cycle until they get the colors they want.
This is assuming you view achieving specified colors as āp2wā. Thereās a large group who would not view that as anything other than throwing dollars at a problem, since itās not giving anyone an inherit advantage over anything. Then there is the argument I suppose that creativity and access to more colors is an advantage in designing and coloring better architecture in game, luring in more visitors to increase footfall, which in turn could be seen as p2w?
Who knows. Lotta mental gymnastics in this one.![]()
when i will post how many color we got during over a year of exoworld you will understand that color scarcity is to the extreme and should not be that way imo.
Iām kind of excited to see what was available over the course of a year. Iāve only missed a couple of exos that I wanted and still am missing quite a few of the colors I want for materials. Especially in the foliage category.
My current plan as someone who doesnāt care one way or another about shades of a color is to get a set number of worlds with the same config in the first month of live. Itās troubling to me that biomes are not something we have any control over so Iāll probably spend a good while exploring all of the worlds until I find the one I want to call home. Then Iāll do the same with the other tiers/profiles of worlds I want to make. Buy a couple, scout them out, keep only the best. With no control over biomes itās the only way I can see to getting close to something desirable without breaking the bank.
What this means for you color lovers though is that Iāll be responsible for buying quite a few worlds in the coming months to get some new colors in while everyone else holds off and waits for more colors to become available.
Hopefully @Gorillastomp or someone makes a wiki post of what colors are available with each block so folks like me can match up the colors of our initial palettes to see if we stumbled on something new for everyone to enjoy.