Roadmap: Special Exoworlds and Farming!

Same - I think it would add to the excitement of there being a new world to explore.

I’d still like for the special worlds to be available to all players for a decent duration though, otherwise you’ll have people complaining that it’s RNG and they never get a special world on a weekend etc. :man_facepalming:

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Yes. I do agree there should be good up time on them, just not 100% of the time. Maybe about 80% of the time. I just feel if T7 are indeed around 100% of the time then it is less exciting when one doses show up, and they get taken for granted like a lot of other things in the game are now days.

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Will they require skills + brews then? Otherwise wouldn’t the gate just mean minimum level 3 or so?

Since they are temporary & there is huge excitement when a new planet spawns, I don’t think they should last very long.

I think T7/8 planets should have a 20%(+/-) chance to spawn and last up to 5 days.
T3-6 planets should have a 35% chance to spawn and last up to 3 days.
T1 & T2 should have a 45% chance to spawn and last up to 48 hours. I am giving these a short cycle because they should spawn more often and will have less resources.

If this will be too taxing, then add a day or two to the cycle? Or scrap everything and the spawn rate/cycle is random.

I think the cool-down should be short(if any). Perhaps 24-48 hours.

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Hmm not really xD As a collector, I’d like to have them! I am sure many would do too.

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Last time we got an update on this it looked like this:

Lv 7 requires 7 points of protection which is either Max Resistance Skill (7) OR any combination of skills and food that results in the same protection level

Lv 8 requires 10 points of protection which is Max Resistance Skill (7) AND the highest Resistance Food (3).

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@james Will we be able to make greenhouses using glass blocks? Also, do you plan to bring in new props to go along with the farming update? I would love to for some new props to put up around my builds haha.

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Downtime? yes, maximum of 1 hour! :smiley:

How long? until resources reach a certain low threshold and/or after a set amount of time, like xxx days where xxx is longer than 2 at least, which ever condition is first met

To make it fair for everyone I think there should always be an exoworld active in their own region no matter if they work nightshifts or regular times…

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I think we should have a phase where maybe the cycle is quicker to help you test out some things and get data. Then that cycle would normalize to a bit slower. I also think there needs to be breaks. Having worlds constantly come and go might be too much and then it would become just an average feature. Having some type of break or even a week go by without worlds keeps it random and feeling more special.

I lean toward worlds that go away fast and worlds that stay much longer… I’d love to see how planets change as they get mined with no ability to regen. I would link it to resource percentage left on deciding when the world goes away… maybe for the rarest items the world would stay until all of them are gone.

Lastly, this will be very controversial but I think you need to watch metrics on who is playing on these worlds and what is being mined and taken. This gives a sense of the distribution of these special resources to the WHOLE player base. We already have huge issues with scenarios where people are locking down resources so they can corner the market and ruin the game for many players. I think with these super rare resources they will be all mined up by these people and no one would get them unless they pay a lot of money. We need to balance that aspect of the game more.

Maybe a character is only allowed to stay on these Exo planets for a set amount of time per week or month. If they visit it too much they can’t stay there any longer and need to give their character time to heal or whatever. So when new worlds spawn they won’t be able to get on them because they spent too long on the other ones. This would then allow other players that maybe aren’t as high a level, don’t play 24/7, etc the ability to get these resources that would otherwise be taken.

If you don’t find some way to balance people getting the stuff that aren’t in game, you will just have another game feature that people won’t use much and more bad reviews about core players getting all the things.

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Will the resources respawn until the world is gone? If so, I don’t think this would be an issue. Also, the quicker the worlds respawn, the less of an issue this will be.

No world regen at all!

Though regen bombs will work.

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Much obliged! :slight_smile:

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Do we? Where is this happening?

I’m not aware of any resource being locked down.

I don’t like any mechanic that limits another player’s engagement.

We aim to balance these worlds so that they don’t run of resources. To be honest - I don’t know what to expect. Will a world be mined dry in hours? If so, we’ll simply turn regen on again.


Currently regen happens and then resources are redistributed. If we need to add resources to these worlds then we’ll simply need to enable regen on them.


But this doesn’t add resources.

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I guess a clear picture of what you mean as resource would be handy then?

Is that everything, from gems to fungus?

I thought I read in with post that gems, ores, etc won’t regen (same as normal planets), but plants and boulders etc would?

Maybe I misread though?

Can’t find the post!

please allow more then one t7 planet to spawn I dnt want to be limited based on my connectivity. Besides from that planet region probably won’t need to happen new planets would just have to spawn constant enough to prevent lack of content for others.

100% agree

I’m glad to hear this. :+1:

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nothing will regen unless you use a regen bomb and only then things that will respawn are just the normal things that respawn now with the regen bombs. Unless of course they think it’s necessary to turn regen on then the same rules apply as all other planets.

A resource is an item that is dropped in addition to the original block: iron ore, coal, tech components, rough gems, etc.

A surface resource is an item that is dropped from gathering a surface mesh: yams, fungus, etc.

Blocks regenerate and then resources are inserted into some of them. The blocks always regenerate in exactly the same way. But the resources are re-distributed so that players can’t camp on seams.

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Ok, bear with me then, just so I get this correct!

So if I found a huge patch of growth, 5 blocks high, if I was to regenerate after farming, it would no longer drop shims?

Are there any plans to add permanent t6+ world in to the existing universe?