Regen bombs will work, so you wouldn’t miss out on everything.
But I get your concern, I guess the devs will have taken all this into consideration and try to even it out a bit.
However, I do see these designed to be limited resource areas, and if everyone was able to get all the resources with ease, they would be kinda pointless!
Well after these updates farming and Exoworlds and hunter which are great btw, I would like the melee weapons and some advanced skills to train of some kind as I mentioned in my post before :P.
I’m lucky, I usually get about 5 hours sleep at night, …i can’t sleep going to and from work though… people beebing their horns at me when i stop at traffic lights keep waking me up
Personally, I’m being patient about it, but it is definately one of those topics seemingly not talked about a lot, if at all. I’ve been gone a while and surprised I’m not just the odd ball out in this from being away from the game. lol
Still, I do realise that bringing in 30 or 40 new planets is not a small task.
Unnecessary dev tag. They have answered this.
Regen bombs will work on exo worlds but not for ores like blink, darkmatter, rift but will work for gleam.
If you read the thread I linked about UI rework, at the end of it, James posted that a crafting UI rework has been in the works for months already, and there’s at least one picture to showcase it. There’s a seach feature and an option to choose how the UI is displayed. It basically is everything I asked in said thread and more. ^^
It’s the automatic regenerations and resource redistribution that we’re choosing to disable. It’s an idea to make the worlds different and special and more interesting.
Will they be here for a standard number of days? Or will regeneration and extermination be dictated by a fluid variable such as percent mined or percent of resources left?
Are we talking 3-5 days? or 7-12 days? or hours??
What kind of mad rush do I need to prepare for?
BAHHHH Whatever it is… Thanks Wonderstruck for your ever persistent hard work, and for quieting some of those requests for a roadmap!
This placeable lava and water, will it have the same physics as world generated blocks of the same type? i.e spilling over solid blocks like a waterfall
Will the placeable lava damage players the same way world generated lava does?
@james When obtaining water/lava, assuming we still use an empty bucket to acquire the water/lava, will the action of taking the water/lava to be the same as destroying the source block?