This is the last thing I will say on the topic since it is just going to get more argumentative from here. YOu either missed or ignored the entire point I was making about the roads in WoW or really ANY MMO with a pre-existing universe(which is essentially every MMO made that isn’t a sandbox MMO). It is what I tried to say in these quotes [quote=“CunningCelt, post:21, topic:6418”]
reason roads exist is because not everyone has access in the games world to those super fast transportation methods such as flying, zeppelins, boats, or even portals
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and [quote=“CunningCelt, post:21, topic:6418”]
They are more there for the whole RP value of the world than for the players benefit.
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What I meant is the roads exist because the universe already existed and they exist for the game, not the player. Meaning, players are not the only ones that use these roads, NPCs use them too, NPCs that can’t use zeppelins, portals, or gryphons. They exist because you are referenced in the game (and lore) that there is a trade route from Goldshire to Sentinel Hill and all the farms in the area. Sure you rarely actually see NPCs using them, but they exist because NPCs used them. They exist solely for the purpose that the universe was created long before the player actually arrived. There are megathreads in WoW forums about why roads exist in the game, cause there are roads that literally lead nowhere that the player actually uses (more so now since a lot of the world was changed, there are roads that exist to places that are no longer used and you can actually tell the road has been altered to look like it has not been traveled in a long time). But said roads are NOT the quickest way from any point to any point, even if you are just running. The roads wind around rivers, houses, farm lands, and a bunch of other environmental and RP things that existed long before the player arrived. They exist for the RP aspect of you walking in an already civilized area. Don’t forget, the universe existed long before the player, and the universe created trade between towns and cities. Roads are the indication of that, yes players can use them to move from point A to point B while enjoying a scenery, but they also exist to exemplify the fact that this is a living world where these placers are connected so the people within them (the NPCs) can communicate and work together.
As for this, there is a thread that actually talks about the future of beacons and warping to worlds for the first time. There is also a video(edit: it’s a gif) if I am not mistaken of a dev using the feature they want where you can see city beacons, and friend beacons when you are first trying to warp pick to a planet. Not sure right now where the thread is, but that was an actual thing. They also talk about the whole city and major city features that they hope to bring to the game. Here is the link to where they talk about this: Weekly Dev Update: 2017 February 10th - Less suicidal Creatures, More devious Creatures!
But yeah, with that I am done. I really don’t want to continue a pointless argument about why roads exist in a game. I do think the idea of speed up blocks would be cool, but again I just think roads between cities will detract from the game. Roads are just such a permanent thing that are going to be used to connect things that are not necessarily going to be permanent.