Say No to Pay To Win

I am appalled that this thread has been resurrected from the dead…

Point 1) This debate happened in alpha/beta and the end result of the debate was that the community agreed the game was not pay to win!

Point 2) I raised the topic out of a FALSE understanding of how skillsets functioned inside of the game and I have since gone on the record repeatedly agreeing the game IS NOT PAY TO WIN…

Now people are attempting to use my IGNORANCE of a new game mechanic during development to justify there arguements about a game that has:
NO LOOTBOX’s yet people think the game does have these things!
Gleam Club that only gets you COSMETICS- yet people still attempt to claim otherwise
And the only buyable thing with Cubits being Plots which come empty with nothing built on them to somehow be pay to win…

FOR THE FINAL TIME THE GAME IS NOT PAY TO WIN!!!

10 Likes

oh, if at least they would come empty, you have to remove all the rubble before doing anything hahaha

(I’m not correcting you just joking)

1 Like

Going this far, i would say paying for the game first time is also incentive for return of investment. Common sense should actually apply here.

Lmao. Oh I did not mean you :stuck_out_tongue_closed_eyes:. It was the other guy with the whole “holding plots hostage”. After the entire conversation, I realized how ridiculous it was, and …well…silly me got Trolled.

Clearly that isn’t the case or is at least vague at best, some people were against MT’s, and plots.

The backlash wouldn’t be as bad if there were no plots.

1 Like

Op has requested that this thread be closed.
Read his edits or jump to comment 123 to read Op’s conclusion to this thread for yourself.