Skill Trees v2

Idea: Have a strong skills “tree” where you get a skill unlock for every N skills you’ve unlocked (or points invested) in all other trees. E.g. you effectively get a choice of a strong skill at major “level” breaks

Additionally, you could associate each skill with a particular regular tree - and when that tree is complete, it provides a slight discount to the strong skill. Or it could just be a discount in general; allowing you to get your next strong skill slightly earlier.

1 Like

Without reading the BIG discussions in between I just want to say “+++ on all Infos for now” with keeping an final opinion back until the system is fully revealed but for now three are only good points :

  • no “I know all the skills characters”
  • more open development
  • nice idea for the unlearning method
  • better base structure then before

For me my only wish is that the unlearning and getting points back takes more time if the skill is higher (so for example if you need 10 skill points to buy one it should take double as long as a 5 point skill … Just let the people get their points back on a fixed rate, like "if you have an “unlearn pool of points” you get one point per “x” XP additional to those you may still get by normal advancement.

3 Likes

because you missed it

you keep bringing up games which never interested me for various reasons.

because x game did it doesnt really justify anything imo

and because its not as bad as x game when x game was really bad in my opinion, also doesnt justify anything.

however, because x game has done it significantly better does justify suggesting change, in my opinion.

LOL

i dont want ‘new coins’ on another character. youd get the same coins anyway if you didnt have to switch, and there would be less inconvenience.

the warframes arent characters. your character is your tenno who you never switch, and the warframes are representative of abilities you would unlock that you would have access to until you threw it away.

one underlying aspect is that you have to start from scratch with all of them, which i dont want to do and think is more hassle than its worth, when you could just keep building upon your own single character.

people also bring up races, the races dont have vast differences between them. maybe one jumps higher maybe one swings a hammer faster, those are really unimportant differences. they didnt want the races to be too limiting which is why races arent classes so i dont think they really fit into this discussion.

you see it as the same but it isnt, because the basic progressions is built upon a foundation in one, and has to be built individually upon the others, in boundless, with different characters.

@T4LCOMX I’m sorry but you don’t seem to have grasped the fact even now that boundless is a sandbox MMO. Following the sandbox MMO style it will be designed in a way that singular characters won’t be able to conquer everything no matter how much time invested, encouraging co-operative play.

If you want a single player game you should have read up on boundless beforehand.

4 Likes

Now I know you are purely posting to troll. I did wonder why most of the older community members didn’t bother to respond to you.

Warframe did it better, I quit, WAH!

1 Like

I don’t think we are progressing this topic in any meaningful way anymore. Anybody here have anything new to add, please do so, but I’ve seen this enough to know that nobody is going to change any body’s opinions at this rate…

3 Likes

Why not do like a souls function similar to that of Kingdom of Amalur, or Rift? Where as you progress you can unlock additional “souls” and they allow you to create different skill combinations. So you start out with 1 and you can fit 2-3 specific professions into it. Then as you develop as a player you attain more souls, which you can then customize to have different talents and skill combinations. Do it at milestones, so say at level 10 you get a second one, and as soon as you unlock it you get those 10 levels worth of points to put it, and it just continues. So after a while a player can have say 5 souls all of which have different profession/talent combinations. So you can have a soul that is flat out minning, or one that is attack/explorer, maybe have one that is craft/build/trade. So it gives the player 100% freedom to go all in to 1 tree or split among other trees.

Or even make the initial “soul” you start with be a blank slate, which you can do whatever you want with (take points in all skills, pick 2 or 3, pick 1, just whatever). And as the player levels and explores and crafts, you can attain different “souls” that have different profession combinations. So say you are minning in the middle of nowhere and you find a chest, and inside that chest is a “soul” that has the minning only in it, so once you activate it you can dump however many skill points are attributed to your level to mining only. Or you are running through a cave and find a chest and inside is an explorer/attacker “soul”, again it will have allowable the same number of skill points as are attributed to your level except now you have 2 skill sets you can develop instead of 1 like the other “soul” I mentioned. Obviously to actually be able to use a multiple skill “soul” you would need to actually put at least 1 skill point into each skill set, so at least 1 point in attacker and 1 in explorer before the soul can be “equipped.” Then add into the game a device of some sort that is what allows the player to change from “soul” to “soul” and even to change the talents within a “soul”. So you add a level of randomness to the skills a player will be developing as they play, as well as strategy. Since they will need to pick which soul to use for whatever tasks they want to undergo. You also add a massive incentive to explore the world, to try and find the right “soul” combination for whatever task they want. Then make super rare “souls” that can only be gotten during events or even from titan attacks.

Came up with another idea for this concept, the ability to actually create the “souls”. So for the sake of this argument say there is a max of 50 skill points. So lets say you have an attacker and explorer “soul”, within the skill tree there will be a “copy soul” skill. This skill will allow the player to copy the “soul” to sell. However the requirements for this skill point will vary. So for the attacker and explorer “soul” say you need 20 attack points and 10 explore points to unlock the copy skill. Then you put 1 more point into the copy skill and you can craft attacker explorer “souls”. The interesting part will be where no 2 attacker/explorer “souls” need to have the same requirements to make a copy. Say you have one that needs the 20 attack, 10 explore, and you decide to copy it. And the copy says that it only need 2 attack and 1 explore to meet the requirements for the copy skill. Obviously single skill souls could be made so they can’t be copied or make it so you need to use between 40 and 48 points before you can take the copy skill. Then “soul” costs could vary not just on combination of skill, but also the skill point combination needed to make a copy.

1 Like

Heurazio mentioned sth. similar to a significant bonus you’d get if reached the end of progression.
I support this and an example would be for me:

Grappled out up to maximum results into the ability to craft and apply levitation chip.

Or mined up everything up to maximum results into ability to learn how to craft a mining device which would have to be activated by e.g. four players simultaniously. Each player at a side - sending a beam with the size of two plots into earth.

Or hunting: Acquire a hunting device (a net for two) or a trapping mechanism. Although, grapple seems to be quite powerful already…would make a net obsolete.

:\

Such a pointless discussion at this point. Are we discussing skill tree or someone’s unhappiness?

3 Likes

Maybe only need to go to the sanctum to switch to an alt would be nice.

6 Likes

firstly, there is no trolling at all.

i understand that the types of games and players youve encountered over your life on the internet might suggest such things, especially when players dont see it your way and youve run out of excuses / reasons to justify your opinions.

secondly,

no… a game doesnt ‘have to’ do it one way just because another game or many other games in this case have followed that trend for a long, long time.

the fact that you are all so adamant about ‘theres no way / reason to master everything’ and resort to such petty comments as ‘its not warframe, wah’ shows that you have no real intent to discuss any aspect of this topic to any fruitful result.

i hope that my outlook hasnt fallen on deaf ears, with regards to the devs who may be watching.

i do appreciate those of you who may not agree but do see at least some alternatives or perhaps end-level motivations for it being the way it is.

and @boundmore it wasnt about discussing anyones unhappiness. on the forums of any game, any contrary opinion is always put to the grindstone and justification is always needed for the brown knights who just want to plug their ears and say ‘lalalalalala’ when they find it hard to understand or grasp the feelings of another individual. and as is typical, players refuse to grasp simple concepts not in tandem with their own immediate viewpoints and default to silly comments and accusations, or meet it with a holier than thou air of disregard. fine. people can feel and react how they want.

i ‘like’ boundless and have played off and on over the last two years or so because i do enjoy it. however, and i might add quite simply, id like to be able to fill out the skill tree on my own, completely.

that said… i have been thinking (since this discussion started) if there will be micro transactions once the game gets to a more developed point, and if so… if that will include buying ‘character’ slots so that you can enjoy all of the races as mentioned by J.

If there is, it would’nt be absurd to at a certain point (if you dont want to do the multicharacter thing) purchase Not skill Points but skill point SLOTS. essentially allowing you to move beyond the intended limit on one character whilst still needing to actually grind out (a scaling amount of course) xp to earn the points to fill out those extra skill slots.

perhaps a system like that could be an alternative (as well as having active/inactive skill sets as mentioned then quoted from an earlier post) for players like me that want to go full on completionist.

anyhow, i do hope you all have a wonderful saturday. its hot and humid here in texas. :sunny: :cloud:

this is a great suggestion, thank you for it.

that would make it feel more like youre controlling a team than individual ‘games’. however, the issue with having to start from scratch on the skill tree setup completely with each character still sorta rubs me the wrong way.

At this point, tons of arguments have been brought, tons of valid information has been mentioned.

But you fail to realize that no game is gonna complacent everybody and thus it accommodates to what it’s developers feel fits best, and what’s in accordance to the community majority. Not always is the majority gonna be right and choose, but it seems clear to me now, that we’re moving the discussion in circles right now, it seems to me that there would be no chance for a completitionist at this point, at least not in the near future.

I’ve been reading your arguments and even though I don’t find them valid, I’ve never resort to dispose of them just cuz. After all, warframe is another game, just like the other examples mentioned.

So, can we move the discussion from there should be completitionist, to how to further develop generalists and specialists?

Answering your microtransactions for characters

2 Likes

So what’s the difference between:

Switching between warframes at the player ship between missions.
AND…
Switching between characters at say the the sanctum?

You do realize that the “player ship” is little more than a grossly expensive albeit immersive interactive menu?

it seems that maybe you see this differently is because all your characters “warframes?” are not necessary unified under one Name??? At which point could be solved by the game adopting an account ID name along with character names (kinda like Elder Scrolls Online or Diablo III… but hopefully done better!)

2 Likes

you are clearly upset and I apologize if my simple comment added up to it - just imagine though, I started reading the topic when there was a lot in it already and after your initial input it became a cycle of same replies between you and a few other users; it all drifted from actual skill tree discussion into discussing different games and individual tastes - and all that with more and more emotional investment; It wasn’t my intention to attack you or anyone else, it simply would be better to shorten posts and get through with every individual point

1 Like

Most of the discussion was giving examples of big MMO games that don’t allow 100% completion and why - but to lighten the mood courtesy of “cad” - number 5 springs to mind XD

http://cdn2.cad-comic.com/comics/cad-20151030-9f36d.png

9 Likes

On a different note regarding generalists/specialists,
How many professions will one be able to master?
I.e. are we going to be able to cover everything if we play together with 2-3 friends or do we need an entire guild worth of players in order to cover every profession?
Might be quite interesting to know your plans on this @olliepurkiss .

2 Likes

Maybe a part of a skill tree, at some level you can start an alt with some basic stat and skillpoint in.
Some sort of cloning skill.