Snow ❄️

This is a cool idea and something we’ve thought about. But it’s not obvious how it could be implemented efficiently. If it snowed across the entire world then we’d need to update the entire world (and hence every chunk of the world) to contain the new snow blocks / slabs. But this would invalidate everything in the cache and require everyone to download all the chunks again. Hmm so not so efficient. It would work. But then the poor regen system would be fighting against the snow falling.

It would be pretty trivial to implement - but would be a pretty significant bandwidth cost for all players. (And we try really hard to keep the bandwidth down.)

The snow fall is now part of the weather system so it will remain after the event.

The special case during the event is that ‘rain’ was always upgraded to ‘snow’. So after the event it’ll still snow and start raining again.

I would like to add a weather bomb that would allow players to manually trigger different weather states. Maybe something to include in Farming.

Thanks!!

We could like to link some more game play to the weather. It’s been on the todo list for a while.

For example, we have elemental rain that doesn’t really do anything at the moment.

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