I think a lot of players still waiting for dungeon system.
Instead of creating a brand new system I wonder why not we just do some modification to the meteor hunt, so it can become Boundless unique dungeon system.
Change lvl 5 or higher meteor to dungeon meteor.
At the last monster, increase the size to giant size, and make it more difficult to kill, only level 5 or higher meteor you can trigger the boss monster spawn. And players can get more drops and some unique drop by killing the boss monsters.
Boss monster can have some area debuff depends on which element it has, and those debuff can not cure by forge bombs
When dungeon meteor get trigger, weather may change to some annoying one like snowing / raining, foggy weather. so players are hard to see and the difficulty will increase as well.
Improving the combat system, right now we have only have 2 role in meteor group hunt which are damage and support. (slingbow / healing bomb/ revive brew for most people use)
I think adding the control role to the hunt system will bring more fun, right now we have grapple and knock effect forge bomb, and some slow debuff on forge slingbow.
But most of them are single target control effect. If we can add more area control effect like freeze / stun / knock off / sleep / pull …etc to each type of gear, it should create more ways to organize the hunt by the hunting guild. Maybe some skill to taunt the monster, so tanky build is more useful during the hunt.
Decrease the slingbow’s damage, and make the range longer. Also increase bomb’s damage and adding a forge effect to removing the damage to blocks.
It will provide more build for hunt:
- Tank build with bomb on hand so they can still dealing aoe damage,
- Berserker build (low def) with some aoe strong damage by bomb but it require better dodge skill
- Range dps sniper build hide in far distance to do the continue damage.
- Balance the current falling damage formula, right now I feel its like % damage to player’s hp, so if your hp is less you get more benefit which doesn’t make sense. (Low hp regen faster), I think either increase the hp regeneration for high hp build or lower the % of falling damage to high hp build.
This idea maybe for some people is not like dungeon because we only stay at one area to kill monsters, but usually people do hunt in like 1 hour at least, with this system we can kill at least 4 type of boss monster + random element area effect for every single dungeon meteor.
It will require players to create strategy when they forcing those boss monster, and during 1 hour of hunting you can meet so many different boss monsters and it will looks like a dungeon.