Stealth isn’t something we’ve ever planned for Boundless. I’m personally a big fan of stealth games and I wouldn’t want to put forwards anything that wasn’t going to be an amazing stealth experience – adding it into the already complex mix would simply be too compromised.
One day I’d love to work on a stealth game, love almost all of the titles referenced in this thread.
Edit: what stealth is/isn’t seems to be a bit of a blurry line for some people. AI behaviours and reacting to presence isn’t really what I’m talking about when I say “stealth”.