Almost all RPGs (even singleplayer ones like TES or Fallout) allow you to play as a stealthy backstabbing character, so I´m pretty surprised that there havn´t been any suggestions or discussions regarding to it yet and want to start one of by making a suggestion myself.
First of all I think that , unlike in most games, sneaking should be available to every character (e.g. like in The Elder Scrolls Online) and not be restricted to certain skillsets or classes.
The next thing I want to mention is that I´m not a fan of the binary stealth model most games use where you are either 100% invisible or spotted. In my opinion it should be a gradual scaling of your transparency that is strongly influenced by your surroundings and therefore heavily engages the sandbox (which the devs seem to be very eager about).
Once you would enter the sneaking mode (simply toggled by a button like in ESO) you get a 50% base transparency and several conditions around you get checked do determine your effective transparency.
Some examples for potential conditions that could determine your sneaking “quality”:
Ranging from +10% to -10% transparency, depending on how fitting your equipment is for sneaking.
Ranging from +10% (standing still) to -20% (sprinting) transparency.
Ranging from +20% (at night or in dark caves) to -20% (during the day or next to light sources) transparency.
Standing on high grass, +10% transparency
Next to foliage blocks, +10% transparency
Please don´t quote me on the numbers. Those are just for the sake of giving an example.
Depending on your current transparency you should receive various bonuses like:
- Reduced aggro range from aggressive creatures (scales with your transparency)
- Damage multiplier for your initial attack (scales with your transparency)
- Chance to slow your target with your initial attack if your transparency is above 75%.
- Chance to stun and a granted slow on your target if your transparency is above 90%.
- Chance to get a random item from the creatures loot table with your initial attack if your transparency is at 100%.
Again, just some ideas to give a few examples. I´m sure there are many better ideas for potential bonuses
This bonuses should, of course, not only apply to players but also to Stealth oriented creatures to make wandering around in a hunter invested forest even more intimidating.
Last a (poorly photoshopped) “Where´s Waldo” picture with two characters with 80% and 90% transparency and two hunters with 85% and 90% transparency hidden in it to give an idea of how the effect could look ingame.