Steam Review of new player

it is especially annoying that you can’t respond to most of the reviews

meaning we can’t clarify there problems and explain how things work

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It’s all a chain reaction negative reviews bring less people to buy the game less people means less money less money can cause the slow burner game to burn out.

Think of it this way

With negative reviews filled with people screaming micro-transactions, new people aren’t sure which side to believe.

If negative reviews are just filled with stuff like that, new people are more likely to think “these negative reviews are wrong, maybe il give it a try”

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Lol. Good wildstock!

I hope they come back for another try, and another one headbutts them back into the lake.

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wasn’t directed at you. however. they have been developing this game for a long time. It’s still around in a much bigger way than it has ever been prior. typing a bunch of words in here isn’t going to decide the fate of the game. you would think there is some strategic value to have the first ever free weekend for this game. so, what is the problem with getting feed back from it.

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They do have a point those wild stock are nasty and spitters can own someone way to fast.

I think the reviews from people who don’t even have a full hour in the game are still valid sources of feedback. If there’s a lot of them, then perhaps that part of the game needs to be looked at more. Perhaps the tutorial isn’t obvious enough to push a player into learning the game. Perhaps the delivery of that tutorial is a just plain ■■■■ experience for them. Again, maybe that’s something to look at.

The way I look at those reviews is very similar to how a lot of people click away from a YouTube video after 30 seconds of a 10+ minute video. It could be a great video but they don’t know that cause their attention isn’t captured in that first 30 seconds. It’s exactly the same way in video games.

I am sure plenty of us have bought a video game, loaded it up, played for 30 minutes and uninstalled it cause it wasn’t anywhere close to what we thought it was going to be. That is valid feedback to a company looking to find answers to problems with the product.

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This why a lot of youtuber use title click bet.
This is the best example to show the importance of first impression.
In my personal opinion, the first impression of boundless is not very good unless you just spawn at the place near one of the capital. Sanctum need to re-work for sure. It’s the most often place players see in the game, but the function, design, and area size still have a lot of space to improve.

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I don’t play a wide range of similar games that require some time to get things done but i do play Rust and let me tell you that game is more of a chore and is more punishing. I did put a couple of hundred hours only to see it all get blown away by a group of people. This is not to mention the weekly/monthly server wipes and people still go back for it. I am not defending this game - just mentioning what i am observing. That game has new features added every now and then (and they dont think its incomplete). I also saw some bugs in it. Check the numbers. Idk if its the expectations of people coming here or what exactly. Tbh it only seems fair for things to take long and be “grindy” in the beginning so you’d feel an upgrade when you’re more advanced and you own a large workshop with multiple sets of machines - or not?

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Someone complained about no music…I’m confused, I find some of the music beautiful, and it’s the only thing I’m playing at the time…pretty sure it’s coming from Boundless :stuck_out_tongue:

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Additionally, I just found you can reply to some comments…
You just have to click it’s title bar to view the whole comment (even if you can already see the whole thing), and if they’ve left it comment-able, you can.

EDIT: This one I REALLY wanted to reply to, so much misinformation, and yet, I can’t.
They shouldn’t be able to turn off commenting, maybe so you don’t get notified, but not the whole thing :\ people get triggered so easily nowadays.

image

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How can they know what happens at level 50 with only 2.6 hours played?

And who would expect to be able to do everything in a trailer at the start of a game!

Many of these stream reviews make no sense to me.

Legitimate and informed feedback, positive or negative, should always be welcomed, but I seriously doubt the credentials of must of the reviews being posted.

The problem is if other potential players see these and take them at their word.

Do PC people actually take much stock of steam reviews before purchasing?

I tend to only every look at reviews by ‘professional’ (for lack of a better word) reviewers, I know they will not be all entirely unbiased, but at least you know they won’t be reviewing this game after only ever having played Minecraft in creative mode (for example).

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yeah good point get rid off that obvious people get rong idea

true i did not even know it was i thing until people referred to it
think a lot off people that are interested in this game like me will be allready looking for it and
do lots off research
i got here by watching a top ten upcoming sandbox list on youtube back in the day

2.4 hours and they said all of this - theyll definitely misunderstand things. It took me like 30 mins to just get my character done and that was even before all the new head shapes.

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review after 30 min ingame. epic…

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My little girl got killed by a spitter (she’d only just the totem), I told her, ‘what do you expect when you keep trying to kill things?!’ :stuck_out_tongue:

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Because players read reviews to decide of they will buy a game. I do. Now I also know to eliminate the reviews from players that make it obvious they have no clue and I do read the responses from the developers if there are any (which Wonderstruck is doing on some of the micro-transaction type reviews).

If Boundless does not reach some level of players the game cannot survive financially. They need a game that will appeal to enough players that it is not shutdown. So some quick and dirty math to see what it might take. Let assume new players, even if they do not stay cover the costs of the servers, so all we have to do is cover the cost of Wonderstruck. They have a team of 20 so we have salaries, benefits, office space, computers, software etc. For simplicity lets say $2 million. That might be low, but I doubt it is too high. So lets say we have a core group that will put money into the game every year. If they buy gleam club that is $50 per player per year. If they also buy $400 per year in cubits (which some may say is high but lets use the number), then you have 2,000,000/(50 + 400) = 4,444 players. The numbers of people playing simultaneously is not the same as the total players so it is hard to use the number of players on in steam or Boundless Ninja to know if we have a core group that is that large. It certainly does not feel like it. Prior to the game having the free weekend, we have less than 300 players at peak most days. How many regular players does that translate into? I am not sure of a good way to extrapolate that but lets say it is 2,250 that will put in the money needed, then we are short by half.

This is why the criticisms matter. If the game is not appealing to enough players that will not just buy the game but continue to put money into the game then it will not be around as long as I would like it to. I do have to acknowledge that in order for the game to succeed the developers may implement some features that I will not care for and may never change some of the things I think would make it better. But I think they need to look at who they want to play the game and how to draw those players into the game. Even if I am not their target player.

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The real problem is that we aren’t just having trouble retaining new players, we’re losing veteran players too. A lot of the reasons I see for people leaving are very similar. Not enough content is a big one. The RNG factor of the forge is another. The materials for the forge are too expensive and tricky to gather for it to be able to “fail” the forge you’re going for. Then there’s the hunting grind that has to be done if you want portals. Portals should not be so expensive to open or keep open. Having a grind to keep players engaged is a good thing, but having it set up the way it is forces people to grind just to grind. We aren’t even in endgame.
Endgame isn’t out yet. We’re still on T6 worlds. Endgame is T8 worlds. Endgame is Titans and there are none. The RNG makes it tricky to make T6 viable tools. What are we going to do when T8s launch and we’re still struggling to make T6 tools?
The game is an awesome concept, and I’ve been playing since it launched on the PlayStation 4. I’m starting to lose interest though. They aren’t releasing enough content to keep me. They need to give us more viable places to farm Amethysts and Emeralds. They need to tone down the hunting grind by doubling Oort output from meteors and/or halving all portal costs. My guild isn’t a very large one. We’ve had 32 players in our guild. We’re down to 8 active players. The other 24 players have all quit playing. That’s a retention rate of 1 in 3 or 33.3%. That doesn’t bode well for the game’s longevity. Messaging the developers for help doesn’t do any good either. People still block you in in your mines so that you can’t get out into them and the developers don’t remove the plots like they say they will because the person leaves a side open away from the hotspot. The game is dying and the developers aren’t really doing anything to address the real retention problems. If they wanted people to stay, they’d nerf the enemies, up drop rates, reduce Oort costs, and eliminate RNG from the forge. Until they fix the reasons that players are leaving, the game is going to keep shrinking instead of growing. I don’t want the game to die, but I’m also tired of wasting materials on failed forgings and tired of the never ending Oort grind. Those 2 factors are going to lead to me losing interest too if something isn’t done soon.

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Reading through that review, I see one thing that is actual misinformation. The reviewer was incorrect that hitting a block causes damage that persists until the respawn timer.

Everything else they mention in their review is either factually true or specifically presented as an opinion: “The game feels like …”, “… is a viable option …”, “… than I’d like it …”

It might not be the kind of review you want to be seeing attached to Boundless, but I think it’s an entirely fair review. In fact, I’d go as far as to say the only way they can have given an accurate review of the game as they did is if they had (additionally to the 2.4 hrs on record) played the game previously, or had devoted some time to reading the forums to find out more about how the game plays further down the line. That’s more dedication than many reviewers will have put in.

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