Based on another thread
If these were an option, people would have fewer mesh limit and lag problems, and would have more design choices when building.
I would say make them cost not much more than the machine plus coils.
Based on another thread
If these were an option, people would have fewer mesh limit and lag problems, and would have more design choices when building.
I would say make them cost not much more than the machine plus coils.
This is how Thermal Expansion did it in minecraft, you had a tab on the machine that you clicked and then you could insert the upgrades, called augments, for it there instead of them being external.
The problem with this game is the scale is… odd… just pretend like you a fairy or gnome building in a giants house and problem solved…
To be honest is sort of feels like were invading some other creatures land, stealing blocks and taking them back to repurpose … kinda makes sense now that i think about it, Titans are probably normal size people and were like those borrower creatures
Pretty sure hunts will go like this
Would have to have a cost relative to it’s convenience.
My totally unbiased opinion would say doubling the amount of coils used
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I think adding a choice is also important. Maybe the compact ones can craft anything, but only have a small speed boost. Then, you could have your one-block compact crafter, or you could have your 28 block fast crafter.
Without a difference like this, you just have a new “Best in Slot” upgrade.
I think a single block machine would be too much. Maybe focus on the number of Power Coils themselves.
Make it so only one physical Power Coil is needed per machine, but that physical coil is just a housing which contains 24 slots for upgrade components. It’ll essentially just be a storage block for coil upgrade components. Each upgrade increases the coils available power. This way it cuts out 23 meshes per machine and also allows for the new crafting station parts to be included with minimal impact.
This also covers future updates… either just increase the number of upgrade slots that a coil has, or add more powerful upgrade components for players to work towards.
You could also keep the existing 2 coil types… just reduce the number of upgrade slots that the basic coil has.
At that point, I don’t think it needs a separate block at all. Just put your Overcharge Coils straight into a Coils tab in the machine.
Then, drop the coil requirement for higher tier items, and just require the new station parts for them.