So, players must claim land someplace to be able to prepare even basic food if they run low on long trips… this can cause issues if you are lost in a mall as a new player or just dont wish to warp all the way back home to cook a meal.
i have 3 possible solutions for this though i am also aware of some issues with each…
first solution: allow friendly beacon owners to define that their furnaces can be used for cooking simple food.
major problem with this? anyone could take the items left in the furnace if they were left available for anyone to use. even if they couldn’t break the furnace itself disputes could arise as players steal from each other… a potential community destroying issue.
second solution: create a new item called a Stove that performs the same functions as the furnace but only for food… then remove food from the furnace craft table. Yay more stuff! but the stove is basically a furnace with new art… would that appeal to anyone? still have the issue of requiring claimed land for its use but beacon owners could assign this to public allowing visitors to feed themselves if their visit lasts a bit longer than planned.
3rd solution: allow campfires to be upgraded into a Primitive Cooking Fire or simply a Cooking Fire… this would change the campfire art to show that it is grilling meat over top of it using a grill… upgrading a campfire should be easy as simply making a campfire then combining it with any metal (obviously copper would be most ideal) would allow this new Cooking Fire to be setup… one key detail about the Cooking Fire is that it should work like torches in that it does not require owned land to establish and does not claim land like the campfire does. additionally the Cooking Fire can only cook food. this final solution would make campfires have a purpose instead of being redundant after the first 5 minutes in the game… it would solve the issue of players needing to find a friend if they are starving… would improve some quality of life issues as guilds and groups performing hunts together could plop one down in preparation for a rough fight without claiming lands.
Problems with the current system:
Inventory space… In order to cook for long hunts players need to prep ahead of time. Some prep is always advised when doing anything adventurous but the major issue with this right now is how much inventory space is required just to cook your own food or even cook large numbers of it for allies in group hunts. you need 1 slot reserved for your beacon plotter/remover smartstack, one slot for your furnace base and one for your crucible, one slot for prepared campfires or optionally 2 slots for logs and leaves found at your campsite, 1 slot for meat, and 1 slot for fuel… all of this totals to 6 item slots with maximum prep or 7 with minimum prep. the cooking campfire i suggested by far would drop this down to requiring only 1 slot. why not simply change the campfire to be able to cook food? well the campfire requires a land claim and it does serve a purpose because of this function. creating a new object such as an upgrade to the campfire like the Cooking Fire would still make existing campfires necessary but allow Oorts to provide for themselves when they are around large cities for long periods. this would also help foot traffic for those cities considerably.
land claim requirement… you would need 2 additional plots in reserve at all times as a minimum just so your campfire can be placed. i don’t think campfires should have their land claim requirements removed i believe they were put there on purpose for a very important reason but seeing as we can’t prepare food without using a furnace the issues start to mount up considerably.