Suggestions regarding the update

Preaching to the Choir…

Actually, I suspect with the current system, it would take longer to get 500 skill points on one character as it would to level 5 alts to 50. But I think that’s ok. Having a viable alt character should be more achievable, for people who want to use them as actual alts for Role Play and not just extra skills sets on legs.

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That’s not what I asked for though, is it. I asked why (since we are specialising) you cant just have a crafter, in the same way you can have a hunter, using 1 skillset
Instead, you have to have multiple characters in order to just craft everything.

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Actually, I can sort of see a reason for that. There are lots of types of things to craft, but really only one weapon (or bombs, if you count those).

Maybe when we get lances, you’ll have more than one way to build a hunter, and so you can’t just make ‘A hunter’ and be done with it.

Fingers crossed anyway.

Release 195 allowed players to play with a single character instead of requiring alts. So I don’t see the recent update as penalising people who want one character. But the opposite.

There are no classes in Boundless. Players select the skills they want. Players make their own class. All this talk of Builder + Hunter + Crafter is simply players discussing a selection of skills in a single direction. There are no classes in Boundless.

Players are free to select whatever skills they want, or specialise in which ever direction they want. Any question about specialisation is a question they would ask themselves or potentially when collaborating with others in the game. Players can do whatever they want. (Within the rules of the sandbox.)

I don’t see how single players are penalised. (Roughly speaking) there are 40 epic skills. These would cost 200 skill points total. 3 skill sets on a single character earns 300 skill points. 3 skill sets can pretty much cover all skills. (With the exception of the ability to craft a small set of special material gear.)

Agreed. And assuming you’re playing alts independently (ie. not just farming your alt) then I think you can progress pretty quickly on the harder level worlds, with XP gain buffs, etc. XP required to progress remains constant from level 50, this means if you get better and smarter at progressing beyond this point, you’ll level faster.

There are many benefits between playing 2 alts verses 2 skill sets.

  1. Multiple simultaneous locations.
  2. Objectives + Feats can be repeated.
  3. Different character presentation + customisation, name, wearables, body paint, buffs, etc.
  4. Different friendships, clan membership (future).
  5. Independent inventory and gear selection.

And some players just want to play with alts.

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Since this was just handed on a silver platter most eloquently, should this be locked and frozen in time for all to see forever? :v:

Given the topic, I’m somewhere between surprised and thrilled that I agree with so much of your post, but I’m not sure I can agree with the quoted section.

While technically you could get all the epics across three sets, you definitely wouldn’t have the remaining points left to spend on the supplementary skills that turn them from groups of epics into useful builds, or let you actually maximise the value of a few related epics. While multiple skill sets is a significant step up from not having them, I still feel that as someone who’d rather play on one character, I’ll need to make alts to get what I want out of the game.

Chances are it’ll work out well, in that I can make a crafter that takes a different crafting epic in each skill set and create builds to have that work the best it can. Then I can just plonk him in a workshop somewhere and he’ll be golden. As you’ve noted, it may even be more convenient, in that I can keep my first character where he logged off instead of going home to craft.

But IF I had the choice, I’d have had more than three skill specs on 1 character rather than dividing builds out as I will come launch (given the current system is the launch system) across alts. On the plus side, It’ll be launched and I’ll be playing either way :smiley:

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Before I needed 3 characters to mine, hunt and craft everything. Then came release 195 with more skill sets but also more limitations on skills. After 195 I still need 3 characters to mine, hunt and craft everything (it is now 5 skill sets to craft everything + 1 to mine + 1 to hunt).

All that has changed from my point of view is that I will need 350 levels instead of 150 levels to do everything I was able to do pre-195. I’m not complaining - personally I like the grind and challenge.

We can no more do everything with a single character now than before 195. If you allow us 7 skill sets on one character or reduce crafting from 5 skill sets to 1 we can finally do everything on one character as was initially promised.

EDIT: I would much rather grind 350 levels on one character than being forced to constantly switch to alts to do everything. I hate my exploration being separated between my miner and hunter and my coin and inventory not being in sync across my crafting alts.

I’m not really looking forward to maxing 7 skill sets post-release, but I do feel the need to be able to do everything so I will be doing it (eventually).

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How about all of us just wait and see wuts the future patch will looks like ?
The new skill system really not make u choose to play single mode or group mode .
People discover the most efficient way to play the game, but it doesn’t mean that is the best method so far.
Still a lot of things / build u can find out by better understanding of the game.
Take some time to to some test since we have 3 free skill reset , and u can still seeking for more reset chance.

For builder, if u really good at build things why u offer a building service to make ur money ? or join a guild or group so people can separate the jobs.

thank you very much for explaining the nutshell as you have… some of these points i have been heavily confused on myself, reason for most of why o.o WTF? posts :slight_smile:

Quite likely depending on the attribute skills that you want to supplement the Epic Skills.

BUT it’s worth pointing out that to unlock all the crafting skills can be done with a collection of lean skill specs. For example an additional skill spec with 12 or 13 skill points does allow you to get access to a top level crafting level. And there is no requirement to spend your first 50 skill points on your first skill set.

(I’ve not explained this terribly well, but I’m pretty confident you’ll understand the path that achieves this.)

So this can be done for way under 350 skill points.

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I still would like the simplicity of being able to say I have 1 skillset to be a hunter, one that does building (and maybe some gathering) and one that crafts everything for those other 2.

I get that there’s a lot that can be crafted, and a lot of crafting skills, but I think there’s something to be said for making it more simple, instead of spreading crafting skills across many other skillsets or characters.
Then you need to remember which character has weapon crafting. And what do you do with the spare skillpoints on the crafter now that you have moved a few categories? I can just see wanting to craft things as limiting my other skillsets or characters, and the extra crafting skills being a bit of a burden, is all.

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There has never been significant demand for building services in the entire time I played the game versus constant demand for the resources generated from hunting,mining and crafting so there is no reason to expect building services to be able to support everyone that wants to build in the future.

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I spend most of my time on my alt that doesn’t have the jump skill. Have to use hooks to get around, and with the double swift removed I’m on the fence on which I want to get… Quick Fire or Quick Reel or maybe one of each…

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Not everyone is going to do every single thing you can do in the game. Crafters aren’t going to craft everything in the game. Most likely a lot of those folks are just going to focus on a select few of things. Same for resource gatherers. Hunters might not want to chop trees down or do mining.

I understand what you’re saying that it isn’t middle ground, but heck, it’s a lot more of a middle ground than what we had.

But what the heck do I know, right? /shrugs

I found the old gold grapples really useful for getting about as they automatically reeled you in. You have to now and try and get that attribute in the forge which can a bit hit and miss not to mention more resources and time now needed for something that was pretty basic.

True, but still not on one character. Due to there being more than 3 sets of exclusive skills we still always need multiple characters to do everything :frowning:

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I hope we get to eventually bump that to 5. I think with 5 we would be pretty much set. 3 isn’t quite enough, I agree

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While that’s true, it doesn’t seem like a reason not to allow for it. Not everyone is going to want PvP, so do we really need it? (To answer my own question: I hate PvP, but yes, it will make the game better).

And sure, this is arguably more of a middle ground than what we had before. 5 is also significantly more of a middle-ground between 1 and 100 than 1 is.

I think the thing that I just don’t get and makes me constantly question the decision, is the ‘Why not?’ of it all. We’re limited to 100 points at any one time and with a delay on switching between the two outside of the home beacon (so balance doesn’t really come into it any more), I can’t see the reason not to be free to do whatever on one character. I’d argue that from Boundless’s point of view it should be a good thing. There’s significantly less overhead (unless it’s been built incredibly poorly) of one more skill set compared to one more character with their own inventory and feats and friends lists and etc etc.

Probably no more or less any of the rest of us ¯\_(ツ)_/¯

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Please change the door so they stop light from penetrating into a room. I add doors to spaces as a means to limit light other wise I would leave the opening open. It is already hard to control lighting in the game and without this it is even harder.

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is that a bug and not a suggestion? (i think its the way they have changed the lighting currently and they say its still WIP :slight_smile: )

i think its because we have Grated doors now (gleam doors are not solid) so its hard to do one assette for one another for another?