I have been thinking about a pet which harvests or collects mined ressources. Although I believe it was fun in Minecraft to collect items oneself. And I’m not sure how elaborate it would be to give a pet bot like features with an AI.
but no, in TLR you have small gleaming areas with materials, you send out mister diggs to dig it up for you, the more you use it the higher level it gets and the more chance there is for getting rare mats or getting multiple mats. he is awesome
It would be good to have different ways of obtaining the pets. A golem? collect clay. A dragon? Steal an egg from their nests.
I’d even say, let every monster be tameable. Just make it very difficult for the higher tier monsters.
They could even add different “containers” for your pets. Like a metal cage in the sea for your water pets.
Let’s make whole zoos^^
On the other hand we could need bags for pets like sattle pouches or backpacks … so we could add some space to our inventories . May be a bag let a pet be lesser effective in combat, so it is your choice if you want to have a fighting or carrying pet
Pets could make a whole subsystem- they could do so much, and act like a peripheral power. I think detecting other players and mobs would be a super cool skill.
I’m not sure where I would place this on the To-do list though. Maybe if there’s a creatures 2 we could have pets?
A tortoise…maybe the fireflies would like the tortoise and gather around it, because it glows too. Until the tortoise blasts into a glowing freckly and colorful texture which causes the fireflys to burst away. Creature interaction.
i would like animal taming to be a skill though, or beast taming rather, a person with high skill can tame and train an animal up as a mount, and he can then sell the mount to another person. that way you can have a player driven mount vendor.