Testing 163 - Report issues here

There seems to be some sort of stamina-mechanic with using tools, where any attribute bonuses (three ranks each in dexterity and power in my case) revert to zero when your stamina is in the 12.5-15% range (not sure exactly) or lower. However, I’ve been able to glitch past the low-stamina penalty.

I’ve got 3 ranks in the energy skill, and IIRC 2 in the stamina regeneration one, so I have just over 2k stamina.

Once I get my stamina down to around 140-180 I can see the stamina bar glitch-out. It will act as if it only ought to have 600 stamina (like you start out with) needed to completely fill the bar, so a much larger portion of the bar will be blue than ought to be. As stamina regenerates to around 210-240 the section of the bar will un-glitch and return to its proper proportions, however if I start using up stamina somewhere around then, my tool swing speed and damage bonuses return and don’t go away again as long as I don’t let my stamina get above about 200.

The leftest slot for crafting materials in Crafting Table works with some mistakes. If you put material in left side of the slot, they throw out from inventory instead it.

Tier 2 Wildstocks are very aggresive for low level characters. Is it normal?

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I agree, I think their agro distance should be much lower. Wildstock are more of a threat now than spitters since wildstock are everywhere.

Objectives that not work so far.

Cooking Items - Food cooked in a furnace.
Smelting Ores - Ore melted in furnace.
Crafting Machine Maintence - Repair a machine with a spanner.
Storage Blocks - part 2, put a object in placed storage block.

The problem is goes from 162 and here are more complex describe.
I give you it in listing form:

  • Fill your HP or have more than 1200;
  • Spend all stamina;
  • The weakness icon appears;
  • HP - down to 1200;
  • Popup number is the difference between the initial value and the current value, obtained from the abilities;
  • This odd effect you can’t avoid before the weakness icon is disappeare;
  • After disappearence of weakness icon, appeare strange ragged effect in motion. You can watch it in video;
  • Without of weakness icon and with ragged motion you need just change somthing that you held in your hands, and all would be like before;
  • You can repeat it so many times that you want;
  • If in time that the odd effect is still in force, you need damage yourself (even 1 HP) you loose whole yours HP that more than 1200 and effect stopped but not fully;
  • In exemple: you have 2160 you damage yourself on 1 HP, effect stopped and you get 1200 HP;
  • After getting damaging your self and obtaining 1200 HP and presence of weakness icon, you have full 1200 HP bar and after weakness icon disappearence you get ragged motions;
  • in the end you need change at least one thing in yours hand and the bug will be stopped fully. But you stay with less amount of HP then you spent in damaging yourself.
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I crafted Fire Pit before objective “Build Furnace Part I” was unlock. But it compeled me to craft another Fire Pit to complete objective. Isn’t it a Feature Objective or here is a bug of tracking?

it looks like it’s not implemented yet. I noticed it too.

This hasn’t been added yet. More time needed.

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"Finding Gleam" you can end it by placing 3 gleam block on the ground and mine it.

Not sure that, despite two restarts of Steam, that I have the correct client. The client reports game version 62b289d6. Is that what I should be seeing?

I got hit by a spitter. I killed him of course, but all that happened when I was mining/building and my stamina was at 0, meaning I’ve been hit by a known bug when using tools with 0 SP makes your HP/SP bars display basic values (1200/600) instead of the current ones (it should be 3000+/2000+ in my case). This bug makes you get hits (instantly healed) and causes a visual glitch, but that’s irrelevant here.

What is relevant is that the 0 SP bug together with spitter attack and maybe something else I haven’t noticed, caused total reversal of my character progression, meaning that it started behaving like one with no skills. I can’t sprint, my jump is only 1m, my placing blocks range dropped and so on.

EDIT: Oh, after the glitch stopped and I had no numbers and weird things obscuring the view, I have noticed this purple icon above my HP bar. Am I under some kind of effect I don’t know about?

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When in that state I took a fall from where my beacon is, that would normally take over 500 of my HP. Here what happened now:

EDIT: since then the effect disappeared and my bars show my normal HP and SP and I can perform all actions like higher jumping, sprinting etc.; so it looks like low stamina effects are implemented to a degree, but the 0 impact damage is weird; as is the fact my HP/SP bars show 1200/600 instead of my real values

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look at this post

Testing 163 - Report issues here.

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Yes I read it before but I didn’t remember all details. The whole thing with SP and various weird effects around it are known to me. That’s why I jumped off the rock. Wanted HP and SP to come back to normal count. But to my surprise I took no damage and all negative effects remained. I restarted the game and nothing.

It eventually came back to normal after a few minutes on its own.

I sure here below all aswers for you:

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This is theory, however in 162 there was no implemented effects of fatigue or at least they didnt work (We could run forever and mine forever, only getting glitched bars and damage with instant healing).

Now they seem to be turned on but are bugged. That was the point of all posts about it. :wink:

It doesn’t seem to be there any more (although it has been 3 days since the post). How much Oort Stone did you get out of it?

When Testing is promoted to the Live version you can check this again to see if it’s okay. It might have been fixed at some point.

2 as far as I remember.
Lol, I’ve just seen you flying around my settlement and playing away with roadrunner’s carcass :joy:

It actually happened again a bit farther away from my settlement, yesterday I think. I was busy doing things though and didn’t want to repeat myself too much.

just reproduced that issue with wildstock - tried a few times pushing them and killing on chiseled blocks (as that’s what I feel is an issue) and eventually one of them didn’t disappear after spitting out a piece of meat

here - after meat drop, and after I collected it and hit the body several times

EDIT: they must disappear fairly fast; I moved away for a while (less than a minute) and came back to discover it’s not there anymore