james
August 22, 2017, 8:29am
22
OmniUno:
With the current implementation on testing, the incentive to farm on starter worlds (200% increased farm speed vs ring worlds) will be so large that you will see a radical shift in where players spend the vast majority of their farming time to the starter planets.
If this is your intention, fine. I just find it a very odd choice since most of your players will figure this out quickly and ignore higher level planets in favor of 2x loot on starter planets. I believe this will be good in the short term as it will consolidate the player base a bit, but it will inevitably hurt the game a lot. You will see even more complaints and bad reviews arise from this move as players discover that the progression they crave is not there and they could just stick to the starter planets and be better off.
Anyway, I’ve said my piece and won’t bring this up again. Just a very odd and disappointing move IMO
The game is still a work-in-progress. It’ll only keep(?) improving if we keep iterating and getting feedback about the iterations. So thanks for sharing the comments - they’re exactly what we need.
Did you follow the original thread discussing this change, and particularly my proposal :
Jump got nerfed, dexterity got nerfed (tools are half as fast as they were). Good thing I did ton of mining last night. With this speed of mining I wouldn’t even try. If gem tools were more available (i.e. gem distribution is on point of extinction) I could justify this. But I’m just sad now Sorry for bad mood, but can’t express it any differently.
For jump I think I’m gonna invest some cleanse points into it.
Good point about dexterity is that you now have more control of placing b…
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