Testing 181: Signs!


#41

It’s actually: IDSPISPOPD


#42

Uh-oh… now you’ve done it…


#43

didn’t realize current mapping system was 2D, or that it was asked for so frequently…

your reasoning makes perfect sence, thank you for your quick response.


#44

Updated OP with details of Testing 181.1.


#45

I wanted to supply another suggestion around the new craft from backpack (inventory) component.

As I stated in my last post I do think there needs to be a setting or something to select whether to pull from backpack or not.

I just went to craft some quick refined stone, so in this case it would have been nice to have a check box up near the crafting menu that I could select to “pull from backpack”. If it was a persistent setting that would carry over then that would be fine. Because in this case I went to many machines and could have left the items in my backpack since that was all that was there and pulled from there. Then in the future if I don’t want to pull from the backpack I can uncheck the box and it will stay that way until I select it again.

That would be the best way I could see interacting with this feature compared to the current method it is being deployed as. It makes it a bit easier to manage.


#46

Did the spawning mechanic change for wildstock? It could be a coincidence, but I’ve only seen them in flock so far.


#47

I thought that was already the way it worked


#48

I have only ever seen them 2-3 together on live, but kinda spread out.
On testing I’ve seen at least 3 groups of 5-7 wildstock frollicking close to eachother.


#49

That’s cool, I haven’t really explored enough on testing to see whether that happens


#50

OR … They are plotting against you and study you to catch you off guard. :scream: :see_no_evil:


#51

Ah, so that’s why there were 6x lvl4 wildstock right outside my door. I think I’ll stay inside from now on. :fearful:


#52

Very cool change if true


#53

YESSS!! Thank you!!!

Best update ever!! :star_struck::tada:


#54

Updated OP with release notes for Testing 181.2.


#55

It just keeps getting better and better!


#56

I find this one very interesting.

No more trouble when interacting with a spark core or crafting table when its placed a bit higher or in a corner?


#57

So it’s going to be…0.1 seconds?

So will we not be able to move through the portal or warp, or will we just end up inside the terrain? I understand the problem, I just don’t see a straightforward explanation of the new outcome.


#58

As in you won’t be able to end up teleporting up, you will be able to go through


#59

Okay–I remember being cranky about that a few weeks back.

Now, about that 0.1 to 0.1 thing…


#60

Previously latency was sampled on the 0.1 second tick, now it’s the maximum of all the ticks in the past 0.1 seconds. It was hence possible to miss a micro latency glitch.