Level 13 right now. 7 hits at about 1 per second by a spitter (with 4 bars of health not sure what level that is any longer) knocked me down to about 50% health. I have 1 point in vitality at this point because I cannot spend more.
I am using a stone bow because that is about all I can afford. I can only use strawberries because that I about all I can afford. (I settled in water area and copper is not as noticeable without lots of digging compared to desert)
When you come across 2 spitters like I mentioned that means in 3 seconds you will be close to 50% health. So you run from them because you likely cannot kill them fast enough. So as you run you try to eat the food you have but can come across another group pretty quickly and get hit more. Or you run out of food and it isn’t always easy to find strawberries when you are starting out.
Yes I was at like 18 hits before I ran in my test since the next hit looked like it would kill me but I was at 50% 7 hits in.
The balance makes ok sense later on. It really is at the very low levels that I am concerned about driving people away or major frustration because of the spitter groups you come across. So maybe there is something you all can do to address that while not affecting like level 20 or higher…
Remember I am level 13 just because I have been following the tutorial. I have a few machines and just starting to put some plots down for a house. But all other resources and ability to make good weapons and tools really wasn’t the priority or what the tutorial taught me. So if I had warnings to stay away from monsters that would help until I then got a set of tutorials teaching me to “gear up” correctly to be able to take on the monsters out in the wild. Just some thoughts on how to make it less of a surprise as a new user and not making you all have to worry so much on balance… Or maybe at low levels the monsters have a simple set of attacks like before. Then after level 20 they move over to using the attacks you all have now.