not at all - they more like… electrocuddle you
5 Likes
james:
Genius!!
not just a pretty face, yeah
3 Likes
So!
One thing im running into now that we can switch alts blazingly fast… is that now my butter fingers are hitting the “Reset Controls To Defaults” since it’s right by the “Character Select”
Any possibility of a “are you sure” popup?
Edit:
Ooo a keybinding would be awesome for both “Return to sanctum” & “character select”… even an emote too!.. ok shutting up now b4 i get too carried away XD
6 Likes
james
March 8, 2018, 10:03pm
276
Updated OP with details of Testing 187.5.
james:
Testing 187.5:
Crafting + Resources + Equipment:
Beacon heatmap view on planets in the sky changed to be toggled together with beacon-plot views (B button by default), instead of being based on having the warp-picker equipped to an equipped totem.
Reduced the amount of fuel needed for the furnace.
Reduced the amount of sap needed to make glue.
Reduced the storage crafting time and made them output 2 blocks each.
Made doors be craftable on the crafting table.
Adding Yuccas plants to home worlds.
Ancient Tech Remnants are now more common under lush surfaces instead of ice.
Damage dealing bombs have been adjusted to deal less damage to the environment and will now also destroy seams. All blocks destroyed with a bomb will not drop items because the drops are vaporised.
Engine beams will now damage the player and other entities, and wear will be caused to the engine when this occurs.
GUI + HUD:
Changed the colour of the number and text from repaired machines to be grey.
Fix for health bar going red after it first moves.
Engine:
Fix rare case of chunk failing to create a mesh.
Make sanctum planet rotate again, and increase the speed of planet rotations.
Fix an issue with same-world warps/portals that may have caused you to appear in a strange position if jumping/falling whilst going through the portal and hitting a wall with a gap you can fit into directly on the other side.
Server:
Changing the distance between worlds as we begin to migrate the current static universe structure to a dynamic universe structure.
Warp costs have been adjusted to account for the new dynamic universe structure.
Bug fixes:
Fixing an issue where you could not collect placed Portal Conduits.
Fixing an issue where Meteorites were dropping the wrong block.
13 Likes
james
March 8, 2018, 10:05pm
277
The release is now officially too large, the forum has spoken!
Pssss - the plan is to migrate Testing to Live on Monday morning…
19 Likes
I think it’s hilarious you changed this
2 Likes
Psssst - yes. but pleeeeasssse fix the furnaces
o.o what’s wrong with them???
Checks the Reported issues
Can’t craft foods that need 2 items in the furnace
1 Like
@JiivitaThe fact they turn off if you change characters, etc.
1 Like
That too I guess @BrianPWilson but not such a high priority as not being able to craft some of the new items at all
ah…
oh yeah… that one is quite annoying too ><
Jiivita:
ah
you and your free items, you don’t understand how us normal people struggle!
2 Likes
If it makes you feel any better, i’ve only had time to play once (took Sunday off) since this hit testing =P
sweeeet!! thats my day off and your morning comes be for mine!
I have some prep work to do.
1 Like
james
March 8, 2018, 10:34pm
289
@Jiivita @willcrutchley @BrianPWilson
I think both these 2 issues are supposed to be fixed. (I’m not sure why they’re not in the release notes.)
Can you confirm if they’re working or still broken?
Still broken for me, the recipe issue, ill check again, but pretty sure
james
March 8, 2018, 10:35pm
291
Hmmm, I’m confused because we definitely confirmed this.
Are all multiple item recipes broken or just some?
2 Likes