@james Quite a few items are still missing tool-tips. While things like Bomb Charge are rather simple to figure out, having some information on fuel value for Beacon Fuel would be appreciated so people know exactly what they are getting out of their investments.
The crafting cost inflation to gem tools is brutal. Tone that down or reduce the total number of gems required for compacting. 15 Refined Gem allowed for 3 mass crafts per cycle. This is going to reduce it down to two and the new requirements add a level of complexity that quite a few people are going to struggle with. (Enriched Bonding Agent…)
The new coil/engine system sounded really neat in theory, but after looking at it in game, it is also quite brutal. The crafting requirements for the amount of them that will be required to supply power is beyond anything resembling reasonable. Either add an additional run cost of spark to increase power output per coil, or allow them to generate and store power over a set duration of time. I would also appreciate it if they could “link” to more then one machine at a time being limited by the amount of power available, instead of connection. As is, they are not complete or ready for release.
Spark and power costs for RAW food that then has to be cooked? You already require spark and coal throughout the crafting of sub-components.
Seeds for bags of components could be universal? I feel like this was a shortcut to avoid having a farming requirement or adding that mechanic to the game. Could wheat, rice, oats of been added to the new surface resource spawns? That would of been a more realistic and useful workaround until we can create plant farms of our own.
Some Fresh Vital Essence crafts require spark, yet they do not yield any more product then their non-spark required counterparts just requiring a small amount less. Coal/Spark is already going to be a struggle with its heavy requirement everywhere else. If hunters have already invested the effort, weapons, brews, and food to gather these items, why is there also a spark cost when so much of this resource is requested in other crafts?
Spark AND Power cost for extracting fossil?
This just really seams like an extra unneeded complexity was added to the game that does not need to exist. Either increase spark generation from fuel, or remove spark costs from items that weren’t there originally.
Reduce or remove spark costs for deco blocks. We like building with pretty things. It already requires a skill cost and resource investment. Now simple deco wood blocks need spark too? There aren’t enough wild prefabs for players to encounter and make use of so we are forced to craft large quantities of our own. There would probably be a lot more prettier builds in game if people had an easier access to them and why shouldn’t they!?
With the new skills that we have available to us, the extra 300 skill points available @ lvl 50 just aren’t enough still. Especially considering everyone now has to start investing in Stamina skills if we want to do anything for longer then a few seconds at a time.
Here is my current test server crafter/farmer build:
Core: 4/5 (Missing Block Placement)
Max HP, Power, Luck, 6 Dex, 5 Agi, 3 Energy, 4 Bonus
Item Crafting: 16/16
Tool Mastery: 8/25
4 Hammer, 1 Shovel, 3 chisel
Exploration: 4/15 (Only Bag space…)
Equipment Crafting: 10/15 (All currently available crafts)
Combat Mastery: 1 (Slingbow)
Abilities: 1 (Jump Height)
Endurance: 10/58 (Max HP/Stam Regen)
Survival: 5/15 (Max Tool Durability)
Points Remaining: 0
So, I can go hit things with hammers and craft everything, but I can’t use any other tool effectively. I have no defense for mob spawns. I can only have basic portals. I can’t even use all of the chisels. If I die, all of my ■■■■ is wrecked. Rage and Focus look neat, but I’ll never be able to use them. I’d have to gut out most of my QoL skills just to have all of the gathering skills I’d like to have, or rotate what I farm every week using skill resets. Well, at least until we can’t do that anymore.
Ideally I’d like to have all of this, plus:
-The ability to build around my town which needs chisels and block placement
-At least enough for 1 tree of 1 weapon type (With 1 Special Use)
-Tax Reduction 2
-a second full tool tree
-1 portal increase
-1 compass upgrade
-1 light source upgrade
-Something for death penalty reduction (I hate this mechanic)
-and a few more for a bit of defense and extra few attribute skills. At a minimum.
With skill point scaling, I’d estimate needing at least double what we have now.
More to come as I progress through the rest of the new crafting.