This update is accessible via the Steam Beta “Testing” release of Boundless.
This release contains a collection of visual and performance improvements. We’re trying to polish up the Testing releases before releasing it as the Live version for all players.
First time I crashed was short after teleporting to capital in testus1 couple other were after minute or two after restarting the game and I were just walking around. I’ll mail the crash dump from the last crash your way, also I think I was about to go through portal on the second crash and after that I wasn’t able to use the left hand anymore.
Though the game haven’t crashed after those few times.
Edit: So seems that I just didn’t have enough know how of the dual wield system, so I’m again able to use my left hand.
my iron hammer and iron axe look orange, like really really bright orange. Also, is the torch lighting range suppose to have gone down? And has the compressor been added?
ok, logged back into the game again, and now they have gone green, with some small parts of the texture showing through. Could they be using the old texture on the new mesh?
Noticed an issue with items collected pre-update, in that they do not stack with the same items collected after the update (including things like raw meat, tallow and bones which I think aren’t tintable(?)). I’m guessing your internal ids on the server side of things have changed for some items.
I can’t seem to find a recipe for either the compactor or the plinth, so am guessing these will come in a later release so we can test them.
I think the stone container is a little too big as well.
Beacon plotter looks amazing by the way! So much more intuitive now!