Testing 200: Quality of Life and Bug Fixes!

I’ve got no qualms with the reflection feature either, in fact think it’d be a great addition to any block, as long as we’re allowed to determine which blocks have a reflective quality. In another thread I had suggested adding various types of resources (wax, resin, oil, leather to buff) to choose the type of look you wish to achieve. Maybe make it so only advanced decorative crafters can achieve such customization. This way, no matter what block you make, you could add a particular look to it. It seems with the addition of wax that they may be heading in that direction, who knows?

Regardless of that, I feel that specifically, the refined metamorphic block needs a serious do-over.

1 Like

how will previously crafted energy, status effect and health bombs be affected?

2 Likes

Why not replicate pre-wipe world? With daily scheduled script putting oort in all portals?
Add a script to refill any shopstand with items which already has price set up + another to give each player 10k gold each day.
Should make rapid testing of any feature very quick…

1 Like

Yes, most likely 5 hrs prior to release. 8)

1 Like

It’s perfect that they didn’t add new things. They have enough issues for being a 4 year old game as is they should give new items a rest and make the game run properly for a few updates and then start phasing new content back in. The cost of launching before it’s ready :frowning:

Thanks for listening! Look forward to seeing the changes.

3 Likes

and lo! many shop stand signs were rewritten that day.

4 Likes

Well, for any feature that isn’t a balance or game-pace changer…

What about the forge ingredient tool-tips ?
Are they getting their vigor and stability cost indications back ? :slight_smile:

5 Likes

Will there be any solution with water shifting in the future?

1 Like

What do you mean?

Some games have had on test servers cheating merchants.
Maybe some developer store with infinite items or specific/strange feat to level up faster.

1 Like

Fix Mastery points not improving damage pleeeeease, ie fist/grapple. I might cry

3 Likes

2nd this. Please fix the Mastery bonuses not applying.

How is this QoL at all? Most of this is bug fixes… or is that the definition of QoL now; a bug free game?

1 Like

This should be fixed… being able to actually play.

Can anyone vouch for what the new damage on Gold tools is? I don’t have the test release.

Im having the same issue

Balance would work out cause we would just have to check staff that was changed. Only planet generation would be problem.
As for game peace, this would be hard to test in any scenario I can think of.

1 Like

It would be good if this was optional. If there is any kind of low level progression changes it would be hard to test with a fully decked out level 50 character. But for the most part, a fully decked out level 50 character would be the most useful.

As long as this feature isn’t leaked out to the release version of the game you shouldn’t worry about letting the (test)player have a stupid amount of resources. Since it is for testing purposes, a serious tester would set their own limits to create a scenario.

You could for instance let the player push a button in the knowledge tab to gain some of that resource.

Edit: Just gonna tag @dave since I didn’t reply directly to him.

2 Likes