Testing 206: Body Paint!

Still need to get an “Iron Brew” in the game…

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So the Well Fed Buff no longer prevents hunger… it just slows it down :cry:

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@james Can you please urgently consider getting a fix for footfall into the patch? The consequences of fearing to fix it is much worse than the consequences of any fix you could make. By delaying its fix you are creating an artificial depression that is negatively impacting everyone.

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Now if you could something about hunger when when we go mining should we be able to use the whole energy bar at least once before we need to eat

Started using ruby hammers because of the energy drain and however that causes hungry to deplete. Seems to make my hunger last longer using ruby hammers.

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I think they’re on it, but maybe not able to get a fix in for this patch:

Meat pie and persisting pie buffs at the same time. This would be great

well seems so,
but i can understand the decision.
since its pure cosmetic its fine when its exchange only.

@james is there a chance that you could fix this for fall damage too? Currently it works by percentage. This means a player with 1200 health and a player with 12000 health can fall the same distance and receive wildly different damage. This is rather unfair as a high health player would need to consume far more healing items to regain hitpoints from the same fall distance. In addition the fall damage reduction skill does NOT operate by percentage, making it useless to high health players.

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This really needs a fix

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This sounds like a really fantastic QoL update with a little bit of fun content smattered in. Thanks!

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The <3 button doesn’t adequately emphasise how much I second this.

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For people complaining, this is to give more value to cooked meat. It makes people have to use food. It is a smart move, and none of you would complain if it was already like that. Just be glad you played the game early, and got a small advantage new players will never have.

It would be great if we didn’t attack people pointing out something that doesn’t make any sense gameplay wise. Mining for 60 seconds and then eating for 45 seconds doesn’t feel great.

The devs acknowledged this in a different thread, and said they would like to fix it. It’s a valuable feedback loop, and calling it complaining isn’t helping anyone.

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They fixed the stamina drain issue so you shouldn’t need to eat nearly as much.

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The more powerful someone is they need more fuel to energize irl so it does make sense that the more powerful your character is they will need more food

but now your stamina drains when you have the well fed buff…

MAYBE for 60 cubits. 200 if you can use it on all alts.

There is already gleam club. Additional monetization is rediculous.

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After testing it looks like there was more of a rework to hunger than the notes contain.

So mining no longer drains your max hunger by a percentage. You can mine for a good bit of time before having to eat which is so nice. You wont have to eat tons of steak any more. I was able to mine for at least 5 minutes before needing to eat. VERY NICE.

I noticed a new bug. When you are running and using your hammer the animation either doesn’t play, or it stutters. The mining action still happens, so the hammer still breaks blocks and your action gets drained, it just causes the animation for the hammer to not work properly. On live servers the animation seems to work properly.

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I actually noticed this on live last night as well. Was running back to my base to drop off rock while under speed brew and hit my hammer while I was running to check on beacons that might be going out and I saw the permissions warning and heard the sounds but no animation