@james is there a chance that you could fix this for fall damage too? Currently it works by percentage. This means a player with 1200 health and a player with 12000 health can fall the same distance and receive wildly different damage. This is rather unfair as a high health player would need to consume far more healing items to regain hitpoints from the same fall distance. In addition the fall damage reduction skill does NOT operate by percentage, making it useless to high health players.