Testing 21: Block Rendering and World Builder Prefabs

The gleam does work ^^. It’s just the grass that’s too stubborn to change

Ok - thanks. Interesting. Good to know.

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@James, just a short idea.
If you would like to have community support not just for biomes but also for prefabs, you could ask people to design some nice things for you guys and handover to you? To make thinks easy and you visibly see what you get, maybe with screenshot of prefabs in same thread.

Even when you modify those prefabs, you could safe some time for other stuff? And if you like certain prefabs, give some topics like: trees (tropical, ancient, european) or stone formations (canyon, mountainside)… Dunno if that is handy support for you or if your designers like to workout things themselves.

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That’s a good idea, and I’m fairly sure that’s what is already going on here. I imagine the designers will still Do many on their own, but the community can also give them a large variety to pick from and maybe tweeked slightly to better suit their vision.

DELETECHUNK doesn’t appear to apply to liquid blocks; would it be feasible to make it delete those too?

I’m trying to make a hollow prefab that spawns in liquid

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