I just hope the planets don’t actually bounce around the sky like they do on the test server. I’m really not a fan of that at all.
You’re just going to come back stronger than all of us so we just need a head start! Hope all goes well!
I just hope the planets don’t actually bounce around the sky like they do on the test server. I’m really not a fan of that at all.
You’re just going to come back stronger than all of us so we just need a head start! Hope all goes well!
I kind of like it. In fact I hope they might even add an extremely rare event where two Exo-worlds crash in to each other and something exciting happens as an result, because of how randomly and chaotically they are moving, it is bound to happen sooner or later.
Gravity should be wacky on the planets if they are going to move around like that.
How come? The mass of an object and therefore its gravitational field i do not think is affected by vector changes, however players on the world could feel the acceleration changes from such. Maybe even to the point of killing them if the change in vector is harsh enough
It seems like if the planet changed direction suddenly something would happen to objects on that planet.
Just looks goofy to me floating around the sky like that.
The acceleration changes would cause the things to happen. Yes. But that is not gravity.
It doses look extremely odd. I thought that maybe they did this to draw more attention to the world, or as a way to make it slightly harder to aim the totem at the world. since now you have to track it while it is moving or wait until its angular velocity is lower.
I think thye meant so they are orbiting around a planet. but it looks a bit wacky for sure.
@C0ND1T10NR3D This was done on the live servers. Like I wrote, this took roughly 1.5 week to set up, including mining, manually placing 600 blocks in each crafting table, then spam-clicking about 1500ish tables 30 times. Took me 4 hrs 10 minutes of pure clicking.
The reason it works is that I gad long rows of crafting tables, 5 wide and like 80ish blocks long. In between all rows I hade a 4 block gap with a wall to stop me from going too close to the tables I previously mass crafted at. This prevented me from triggering the xp drop, since you get the xp when you go withing 3-4 blocks of it OR someone else triggers the tables. When I finished up the last tables, I are teaching pie and logged off for the night. Next morning I just ran through the entire thing. I got video footage of me running through. However, it was important that I ate the pie before logging out, because so.e of my refinery xp was triggered by someone else while I was offline.
This is not the first time I have done high numbers, done 5-7m in the past. I know @Vansten did a 7m+ one once, so I wanted to top it and I did 
Yes they move around to fast and a lot; could be less in my opinion:
It is hard to pick the right landing spot 

I almost feel like there should be a feat reward for this.
Like the coffers you get for opening so many coffers.
@james, I have to ask for you to seriously consider compromising on the XP nerf, and reducing the stone XP to 1 instead of 0. A big part of the game for me, and I know many others, is the routine of mining, collecting rock, refining, and then feeling like you have progression with the leveling from my hard work.
I’m pretty certain that when this incentive is removed, I will struggle to find motivation to play at all.
I think you will therefore see a pretty big dip in activity, after the initial ‘update’ spike has subsided.
There simply has to be a crafting XP reward for the stones.
I certantly know this is the case for me. If i cant get the plots I need (in the order of thousands of plots) in a reasonable about of time without grinding for hours every day for a month, I’m not even going to bother. And if I cant build what I want, why even play?
I am sure the devs will reconsider this xp change. At least poll it. This update is a stupid way to lose long term players.
If this stone thing is legit an issue for miners, could my Epic Skill idea work for it? The mining of stones exp would be raised via am Epic Mining Skill, and the exp for crafting them wouldn’t be required, correct?
Incase it was missed ![]()
The problem seems to be rock = xp = plots. Maybe plots could be tied to a different system? People might be happier if the nerf didn’t affect plots, I know I would. Make plots craftable instead, or after the coin machine is introduced, buyable with coin too? I won’t be building anything large after this nerf because plot gain will be so much slower. It was slow even now, but bearable. I also have considered buying plots with rl money, but the prices are just so damn high I don’t bother.
Oh and also equalise the xp curves from different activities, so xp transfers won’t be needed either.
I think people want a consistant way of gaining exp and cubits while they are at work or somewhere else, that is not stupidly slow exp or requires lots and lots of grinding of mats to do.
I kinda like the idea, but guilds like Ultima and PS will have suuuuuuch a huge advantage. Old players, who have amassed insane amount of coin since the beginning (when diamons were 1k + or hammers 50k + etc etc), will have that too. Besides, this game doesn’t need another moneysink, we have too little coins to start with.
That’s why I said after the coin machine is introduced
I agree that balancing that would be hard, was just throwing some alternatives to the xp = plots equation. There’s probably other awesome ways of gaining plots that just haven’t been suggested yet, or have been buried in old threads.
Oooohhhh, they want an idle clicker mobile game. Got it!
Failing that, I hope my idea would work for gaining decent exp whilst actually playing and doing what you want to do 
I would prefer a way i can convert my coin to exp. ATM I’m able to do that via buying rock and converting that to exp, but once that’s gone therel be nothing to spend my money on that I don’t already have tons of