Not sure I understand how the Auto-close boon works.
I get that you hit a door once, it activates the Auto-close on a door.
• But does it disable the effect if you hit the door a second time?
• How do we easily see if a door has been hit by the Auto-close boon?
Is the AOE boon on fists fixed? The Power Grabber plus AOE could make it a really cool mining alternative if it was.
It isnt fixed. Been playing around on the test sever and the AOE on fist doesnt work.
exactly
when you look at the door it will have (Auto) at the end of its name
On a side note, the door will “auto” go to the sate it was in when you hit it… so in other words you can have it auto open or close ^^
Nice, thanks for the explanation.
Has anyone tested out whether the AOE on buff bombs gets hard coded or if it can be expanded with a boon?
Updated OP with details of Testing 222.1.
Haha, clever.
It’s dangerous to go alone, take this!
Items forged with gameplay changing Boons (such as the Undo Chisel or Healing Bombs) will now display a subtitle of the Forged Boon on Inventory hover and on the radial dial text.
yessssssss!!!
finally all the regen/healing/block change items will be easily identified;
it’s a nightmare when having titanium bombs in my inventory, one healing and one regen, and trying to equip them; so many mistakes happened
Glad I wasn’t the only one to catch that.
Ditto! I read that and just stopped and stared, wondering if I was just seeing what I wanted to see, or if it was legit.
This gets a nod of appreciation from me. (huuuge LoZ fan)
Yea that one in particular is probably my favorite.
Added forged boon level data to item info.
Does this mean we can finally see healing bomb boon levels?
I guess its time to go and check the game again after a whole year break
This is looking awesome!
Auto closing doors is update off the year
Updated OP with details of Testing 222.2.
Testing 222.2:
- Server optimisation when players generate huge amounts of block-drops over an extended period of time even if they were getting picked up/merged together.
- Status Effects from Foods, Brews and New Buff Bombs will show numbers for the gameplay effects they make.
- Fixed durability loss on held items with the Hard as Nails boon when stood near a power coil.
Update OP with details of Testing 222.3.
Testing 222.3
GUI + HUD:
- Added text for Recovery Food status effect.
- Updated healing bomb tool tips to better explain what each bomb type does.
- Improved consistency of forged effect presentation on items.
- Integrated correct icons for venerable forge traits.
- Forge traits which do an effect on hit (e.g. regen bombs, or undo chisels) now show this in the forge effect section of the right click menu, not the top section.
- Made auto door spanner have more durability than before, and the amount of durability is relative to the base amount of durability (10% of base). Also auto door chisels can have durability traits too.
Bug fixes:
- Fixed bug where drop pickup range was shortened as a result of optimisations (result has ended up as a larger range than before).
- Fixed bug in display of items forged with drop attraction boons (it was showing the wrong increase in range).
- Fix for client crash after dying while renaming a location in the places screen.
- Fix for characters wearing 3 sets of pants so the tint wouldn’t show on the base set.
- Fixed tinting wearables.
Fix for characters wearing 3 sets of pants
I honestly think this is one of the funniest patch notes published to date
I don’t think I’ve ever gotten my hopes up so high and then dashed to bits like that within a 3 second period in my entire life. Still epic to be able to stack wearables soon tho!
Edit: this wasn’t a complaint by the way; my own fault and I instantly had a good laugh at myself over it…