Testing 224 - Combustion Fraction [Plant]

and not all wearing capes are heroes

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Very true

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He was a hero to the Empire.

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Thanks for the info. How do you put lava in a chiseled block though? I mean no 2 blocks can occupy the same space (unless it flows down from somewhere).

Does the same apply to water (has to be on the same level with other plants)? Also, why up to 3 blocks? Is that how near “near” is to the game? :thinking:

If you chisel a channel in the ground you can place a liquid source block into it so effectively 2 different blocks are occupying the same space. If the channel goes across a few blocks you will see the liquid flow from one to the other.

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Here are few screenshots of numbers before testing update and distance from rock so values are now different. I did square chisel to corruption, so there is no chance to get damage from lava.

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Thats weird. I got consistent results. Your pics show that the one farthest from the lava/corruption has the best percentages.

Update: Ok so after the recent update, i am getting these values ( i believe i have an optimal setup ) for Combustion kernels and Kindling kernels:
Seed-chance: 0.510
Yield-chance: 1.600

Everyone got the same? If yes, now to find the most space-efficient setup. Maybe even 2 layers within the same plot just for the sake of it xD

Edit: Got only 1 plot to make a little farm? Worry not - here’s how it would look like (total 88 seeds) xD.

!

Thanks @Kal-El for the inspiration (with the diagram). If i were to expand this to several plots though, I’d build it with 1 lava line - 3 gravel - 1 lava - 3 gravel (this way the pattern continues across several plots). Anyway, this is how a 2-layer 1-plot farm would look like with some lava guards (refined gold). Some gravel blocks on the periphery had lower percentages so i placed some individual bitumens to increase their percentages (as can be seen in the pics). Some STILL retained a slightly lower percentage than the rest while others got full percentages. I still yet have to find why.

Highest percentages: Seed and yield 0.510 and 1.600, respectively. Lowest percentages: 0.500 and 1.575 respectively (3 blocks only had these percentages).

Yes, those are old values before update when those plants didn’t like rock 3 block diameter. James did tell that some seed gain values are broken after that update.

I did not test after the update, but before, you needed to have the complete line full of lava/corruption, to get bonus for the seeds furthest from it.

I think this didn’t change.

Its a complete line. Lava flow isn’t showing in the pic.

Highest seed-chance I’m getting after update and just made the farm is 0.510 that’s with corruption chiseled and lava on top and 4 rows of gravel and another row of corruption with lava on top

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Bear in mind combustion plant has a base seed chance of 24%, that’s probably not displayed in the debug info?

I just added gleam light. Since it states that combustion fraction kernal likes gleam light and the stats didn’t change still showing.

Growth scale: 100%
Seed scale: 0.510
Yield chance: 1.600

Shouldn’t the stats have increased with the added gleam light?

So the screeny I posted above, 4 days ago, none of those plants have grown at all.
They’re sitting at 0.510 and 1.6, seed and yield respectively, and 100% growth rate.

However in another little test area, there’s some fraction plants that have fully grown with barely any yields at all. Just 0.01 and 0.025.

What on earth is going on :stuck_out_tongue:

Realised I have a gleam lantern above the screenshot layout…is that it?!

Most likely, yes - If you replace it with normal Gleam (or refined) it should grow fine.

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So are gleam lanterns of no use for farming?

Edit:
lucadeltodecso
Wonderstruck

10d

gleam/gleam-lanterns/refined-gleam

This seems to suggest “gleam-lanterns” are ok for farming … could a Dev please confirm one way or the other?

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new block-lighting tests (intensity values, and scaling between black/white ends up to balance still)

gleam lanterns, refined gleam, gleam, gleam poles.
color index 1 to 255 across
bottom half of each is the “gleamlight” they provide for crops (roughly equal to the luminance of the rgb blocklighting so white gleam is better for farming than black gleam of course)

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Ooo so gleam poles can be used for crop growth as well. Nice. Might make for some interesting builds by those creative people.