James would it be possible to give us another permission option to beacons to allow fluids to pass between beacons with them both set up to allow it?
So I would go to my main beacon on my main character, there would be another permission tab on the options for characters, so i can select my alt and enable fluid pass through to their beacon, then log onto my alt, go to their main beacon, and do the same, allowing my main characters fluid pass through for this beacon?
Not great at explaining it, but i hope this made sense
Updated OP with details of Testing 224.8. Mainly including details of a large client lighting update to make server-side farming lighting and client-side visual lighting match identically. Weâve also make it respect doors and turbo charged it - so that world meshing does feel faster especially on lava worlds which have huge numbers of lights (from the lava). (And all the bling-bling gleam tastic builds!)
big thumb up for very natural looking colors in nature - I like changes, especially after this last patch where we have much better light intensity for sure, during night and mining underground (raw/refined gleam shown in screenshots below; note slightly brighter refined gleam light), although darker blocks still donât show texture well enough even from very close (notice rock floor in screenshots 3 and 4):
for comparison, one spot before and after changes (notice bad circle effect on gleam blocks is less prominent); itâs a mix of daylight from the entrance on the left and gleam light; you can see easily that storage units and the tinter look brighter, even though I removed some gleam comparing to the time before last patch:
no door in there Iâm afraid lol - itâs a wider open entrance; it was the point of these shots anyway, to show mixed light; itâs when the ugly circle on gleam blocks appears
here difference between raw gleam, refined gleam and light source epic skill:
Nice, this helps me keeping build farm better together
Has any other player problem when collecting berry vines from distance (on wild)?
I keep targeting often vines instead of berries, could there be some sort of aim assist that it wouldnât require hitting (certain face of) block?
Below short video of how gleam refrigerator light affects goo growing time.
@James does this mean my suggestion to add a new dimmer type asset to the game is technically possible with more work and coding? The one where users can set the exact light level so that we could have rooms that are intentionally dim versus always at normal luminance? Note: Iâm still primarily only focused on Lanterns being the only thing that can change but open to gleam adjustment with more steps involved.