Testing 224: Farming!

I took the last line as being the best one for us to sow it in and the one you highlighted as being where it grows naturally but I agree it is very confusing to have 2 lines with the same titles but different information. I only used the last line because it was the only one with the common denominator.

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Ahh… now that you’ve put it in that format I’m not so sure … hadn’t really noticed that a couple of those lines where indented.

While People are Looking in here, is it confirmed that grass seeds become useless?
I mean, are the recipes for grass gone?

Yes. Right now those are not listed knowledge. Only info seem to be that grass blocks drop those. I haven’t done any crafting on testing so I base my information on knowledge page.

Edit: adding just that knowledge is not perfect, I think it is missing right now info that bark wouldn’t drop from trunks but it is listed on Trunks that it is dropping it and it does drop it when I did test it fast :slight_smile:

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Thank you for the info.

In regards to that:

Seems to imply that Bark is still intended to drop from trunks, but with the additional alternate way of being acquirable via crafting.

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Just replying to one more time about this listing. Yes it is like that. It is shown right on currently on tool tip but IMO it should be shown someway better :slight_smile:

Example from TESTING I did planted Combustion Fraction Kernels to gravel:

They hate rocks in 3 block range (on same level, 2D), after removing rocks that area growth-scaled it did jump from 0.999% to 100%.

Recipes are gone from the Extractor…

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And thank you aswell :slight_smile:

So its been at least 3 days sense I planted Fraction and kindeling kernels. Out of about 30 plants only two of them have grown to the next stage. Not sure if its a bug or just the rng. Sowed it into rock with corruption next to it. I chisled half the corruption and added lava. Seems like the right setup

Have you check values from debug window?
Here are few examples with Combustion Fraction Kernel

1 Block distance from rock

2 Blocks distance from rock

3 Blocks distance from rock

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No I haven’t will look at that. Thanks

Note there is a bug with the “grow-on/plant-in/whatever you want to call it” crop condition in testing that makes it act like a “grow-near/plant-near” condition.

The inorganic crops can grow in rock, but they do not like doing so and with the next patch fixing that condition will behave as expected, with rock nearby not making a difference, and just it being whether its planted in rock or not.

The reason for having “can plant in rock, but really hates it” is about supporting wild-crops; if fuel crops really could only ever grow in gravel, and goo only ever grow in sponge… then we would basicly have no wild-crops at all as there just really is not that much gravel and sponge (on tops of caves too!) to support wild-crop spawning of thsese crops; so we’ve chose to “allow” them to be grown in rock (And thus can spawn in rock), but have set things up so that when you do so, you get a really slow growing crop that gives ■■■■ yields so that its not really something you would choose to do as a player. It’s something that I think should probably just be hidden away as an implementation detail and not actually let you plant them into rock as a user even if the wild-crops can be planted; just block it at the interaction level for users and then we can remove it from the gui details too and make that less confusing.

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Normally I’d quickly agree 100% with this, though I’m wondering if from an aesthetic point of view it’s worth considering some way of culling that info in the context of farming while still allowing the actual action; someone might like to use the plant decoratively but prefer how it looks on rock instead of on gravel?

Just a random thought. To be honest, it’s probably better to give priority to minimising potential confusion over any aesthetic merits that implementation might have, but worth asking about it I think. Thank you for the explanation, in any case.

I see - makes sense. It’s cool…just tell us we can’t do it & we’ll avoid that until it goes live if it takes too much time to change it for now :+1: No biggie

P.S. Are some of the planets on the T.S. still offline? There’s a few that I can see, but it won’t let me go to them

What planet is that from?

There are definitely some planets online but not networked well. Even with location tokens from James I was unable to reach anything outside of:

dand -> kraterradal -> biitula -> leridian VIII

Gorillastomp apparently made it to t5 but said he was unable to warp back.

TBH I spent over 4 hours idling around test today between other tasks and scanning the night skies, no sight of any others.

That’s what I’ve been doing for quite some time today. I was getting ready to PM @Gorillastomp for the tokens, but I think some planets just aren’t reachable…or something?

I hit Mun over & over, but it won’t let me warp there.

I have portal to Muntel, but most likely it won’t help because it is on Havran I (EU side like Muntel)

I have an EU character :wink:

I am having the same issue I can see it and I can create a warp location to Mun but cannot warp to it/ It is interesting that when I view it it does not give me the blink sec distance. All the other planets I have see certainly do even the exos

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