The storage blocks are driving me nuts. And others too. I need to hear this as several update cycles roll by with no change or input.
If they had a little bit of emissive light in the cubbies perhaps it would help as I don’t so much mind the artifacts or drastic color change on the box as much as not being able to see what’s in it.
Lighted cabinets are a real thing and especially in cases where the cabinets are helpful for sorting the output of a bunch or stacks actually being to see the proper type and color of the stacks again would be WONDERFUL while still allowing the local light, whether gleam or lanterns or sunlight whatever, to affect the overall tone of the build as you like.
I have a spot where it seems like the color from some bright gleam at a distance is washing out the color of a closer, darker gleam on my cabinets and much like the sunlight, resulting in a net effect of decreased visibility for the cabinet contents.
My hardware for this is pretty low end, so I appreciate the performance considerations. This is a huge hit to usability though and since it came with some heavy performance hits (same update even if not the same effects) it seems like a big double whammy.
No demand for high-level tools or forge crafting;
I used 3 stone lattice chisels to create this build on Testing Dand
And a lot of build-time of course
the mesh-lighting, apart from being 2x2x2 also works in an entirely different way (via approximated spherical harmonics generated from the per-block lighting data) and there are various hueristics involved that try to match them well, this was adjusted after the lighting changes, and in my test cases at least was working well enough, but clearly not good enough here and is coming out darker.
Alright The storage block mesh itself should imo appear more white too with a light source so close.
Also, if the current mesh lighting resolution is to stay I’d love to get a setting to enable 1x1x1 in the client. But that might introduce a huge visual difference between graphics settings
they “do” block the rain, its just that transparent ordering fails here, and the weather is rendered after the glass and so kind of looks like its passing through, but actually isnt if you pay attention…
Ah? I’m unable to check on testing right now for the window panes, but on live, the signs don’t block rain and I have rain falling through 2 layers of signs. So if window panes on testing work the same way, there’s a problem.