Testing 230: World Shop Scanners!

It will be an interesting look at shop density across the oortiverse. There’s only 16 slots for any given planet/item.

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I predict we will see some shop movements to planets that might be a bit less populated. Perhaps this is a reason to move to a higher tier world, though you do cut off some customer base if they don’t have the proper protections. Now that I’m thinking about this i think this is another cool thing we might see organically happen as the change is rolled out so that folks aren’t caught in potential price wars.

Lots of ways for things to play out, there’s definitely going to be a readjustment period on item prices. Watch folks start screaming across planets to scoop up ridiculous deals only to relist them on their ‘main’ planet. Who knows :slight_smile:

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Forged stuff is kind of excluded from this, if I understood it correctly they’ll just shop up under “Diamond Hammer” for example with no indication that it’s forged. For other things this will be a godsend though so I’m happy, at least the backend supports filtering with forged stuff, so maybe in the future when they get it’s performance up they’ll add that to the GUI.


From the Jivita video it sounded like you could filter by boons, unless I misunderstood

I’m pumped about this! I love that it’s limited to a planet. It will also allow me to find the things I need and have shopping endurance left over to actually explore stuff nearby instead of not looking at anything but shop stands until I finally find that one thing I need and running straight home


Find the top 16…so this could be bad if everyone keeps dropping prices to get on the list…but we will find out…looks interesting though

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So did the location signal become scrapped then?


That’s what our beacons should look like later down the line :smiley:

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Ooof where has this been all of my Boundless life.

Yeah that would be cool if we could evolve our beacons aesthetically. But from what that concept post eludes to these would be a way for us to drop a point of interest on the compass.

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I mean that’s from 2016 so really hard to say if they still have that planned. Anything from that far back with no words from a dev about it recently I’d say is on the back burner and may or may not ever happen.

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What external sources are you talking about? I play on PS4 but I am willing to research if it helps me with the crazy prices on here.

The website is no longer actively maintained, and is now almost entirely useless, except to check what prices were 2-4 weeks ago, and find locations of shop stands that may or may not exist anymore, without the benefit of directions via portals/landmarks etc.
The navigation part is identical to what we are getting in this upcoming update though, except for the automatic tracking (rather than manually adding in the coords)

I don’t thinking was a comment specifically on external sources for prices.

It was a reply to a comment that seemed to imply that ps4 users were unable/unwilling to use any external resource.

Which is incorrect, if that was indeed the implication!

I’m on ps4 and regularly use external (not native to ps4) resources while playing Boundless, not least this specific forum!

Here are a few resources I regularly use (all credit to the creators):




And so on…


General question to testers:

Is there no way to convert a compass marker to a token?

I think not, but worth checking out!

U can just go there and make a token…

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The idea is to go there by warping, not walking. Then we would have the “death of exploring” that some people seem so frightened of.
I always just set it as a way-point, and then poke my head through every portal I can find until I get close enough. There is no way I am walking 1000+ metres to a shop. Did that a few times, and was almost always disappointed.


Don’t agree that it will eliminate exploring and seeing builds.

I go exploring to see buildings when I go out exploring to gather. Gathering is looking for what mats I need for a variety of crafting.

Exploring to find shop. No Way, sick and tired of trying to find shops that sell at a fair price. Read online here “go to my shop I sell this item at this price”. Go there and sold out and to be honest, don’t even know if they really had something to sell or just a couple and it was a trick to get me there for footfall.

So, have a few shops I go to and don’t go looking elsewhere.

I am hoping this will stop the shops that have items such as hopper cores for 1899coins for sale and I can’t remember the shop in the same mall that sells them for 499coins. How many players have been ripped off, or is it a footfall trap as they have them sitting back and you have to enter the shop to look at them and see what the price is?

I think this is a great idea, really looking forward to it, and seeing how it works when the bugs get fixed on it.


As for trading, it won’t stop that. Many like it for the quickness of it.

I need some (example) hopper cores (around 150), horns (75) and spitters eyes (100). Anyone one have some they would be willing to trade?

What I have to trade is machined copper, machined iron, persisting pies and fill in what else you might have.

I’ve posted that and the only problem I have had is due to my health issues of being able to meet up with the people. Even if it took me a week to finally get together I prefer trading, just lately my health has interfered with my playing and having a shop keep me from being able to do what I enjoyed. This game fits a wide variety of people; some love having shops, some hate them. Some love going from shop to shop to look for a bargain and others (me) absolutely hate the shopping, I’d rather trade then run from shop to shop.

This setup lets me have several of what I want. I can run to the location, or even find portals to will make it shorter to get there, buy what I want at a fair price and then return home the long way as I explore and do some gathering on the side.

If my health lets me find the time to play.