Testing 243: Smarter Stacks and Stability!

I think the problem is a lot of these things arnt a “this is 64% of the way”. A lot of the time we can work on things and just decide they dont work or aren’t fun and we go back a few steps. Not to say we give up on these things but sometimes we can get other things out first in parallel.
If it helps, i have spent sometime looking back at combat design for melee, but again this has been high level and does not equate to “4 months off” or “ready next week!”

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