I don’t think we will be able to cancel either, but I also don’t know what systems they have in place. Maybe you don’t “pay” for a world until you finalize it. Meaning we can potentially despawn and respawn a world until we get a setup we like, then finalize it (initial color palette may stay the same even after a refresh). I know devs are giving worlds out on testing but maybe they are working on something that can automate the process. Making people pay for biomes they don’t want on top of not having all the available 255 colors is a bit too much rng when we’re talking about real money.
I have no idea how other games handle this but I wouldn’t be surprised if they came up with something good for us.
Good point - hopefully there will be an option for an outright cancel. Cleaner, and that would save on their space. Make you do it like deleting a character, verify you are ABSOLUTELY sure, of course!
I’ll take a Lush T4 for my appetizer, main course will be the Toxic T6, and if there is room for desert perhaps a slice of pretty pink Burn T6 with ruby garnishing! (Edit: I hope that or lower even is the price point too, anything over $25 will start getting iffy, or definitely “just one” territory)
I really hope there will be limits imposed on players (actually, unique accounts) in terms of how many worlds can be purchased at once and some cooldown periods before buying more (for those who keep dropping previously purchased worlds).
Otherwise our lovely Boundless universe will become a Giant Shredder.
So I did not get on to build multiple named beacons with items in them…but looks like the first batch of worlds are offline. I had a single beacon with a world control in it and I’m not seeing the world control as something I can get from reclaim storage.
If worlds are locked and beacons don’t expire then this is fine but I thought the beacons were being forced to be reclaimed?
Still not overly worried since I think Luca wrote that the reclamation process can take up to a day?
Hey!
I think World Control minting value is listed too high with current input materials.
If somebody is interested right now it is listed for 3 coins per control(4.2 with coils). mass craft recipe I: 54 stone, 18 gleam O: 25 control and craft time being 4m10s on table.