Testing 246: Creative Worlds!

I certainly hope not.

That being said, it could be argued that if the “real game” (as if any part of this game was more or less real than the others) were to die because of the inclusion of creative or sovereign worlds, it would be better to take that as a note that the “real game” just isn’t appealing enough instead of an opportunity to start laying blame on other playstyles.

Are they really so different? From what I can see, a user will interact with my builds in survival by visiting them and exploring them. A user will interact with my builds in creative by visiting them and exploring them.

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