Testing 246: Creative Worlds!

However many there is, there should still definitely be a limit though. Good luck enjoying a beautiful sunset over a lake when you’ve got 30+ planets hanging in the sky and being reflected back up at your from the surface of the water, their colours all clashing horribly.

Maybe we wont reach that any time soon (given the size of the player base), but scalability is something you have to plan for before it becomes a problem.

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Again there is a limit already in place to how many will be displayed at a given time. It used to be 9 or 10 but has been scaled down to 5. So there could be 100 around one planet and you’ll still only see 5

And I’m not contesting that.

I’m saying that irrespective of whether there is or isn’t a limit currently, and irrespective of what that limit is, ANY forward thinking implementation needs to have a limit to prevent sky clutter. As such, I can only conclude that “Just warp to it” as the method to access other’s creative worlds cannot work as a solution, because you cannot be sure you can find the planet you’re looking for in the sky at all times.

The work around for that would become friends with the owner and it wouldn’t matter if you can see it or not. You’d be able to warp to them while they are on it. Or meet up with the owner on a survival and they can open the warp to it. Also I only said it again because your comment involved 30+ planets in the sky.

The way I understand this, you will also only be able to see worlds you have permissions to visit.

Right and trying to come up with a ‘realistic’ example I see creative worlds literally hiding people’s survival worlds in this seamlessly integrated scenario.

I’m based on Raxxa. It’s a USE T1 so let’s just say for a (somewhat realistic?) example it ends up being orbited by 14 sovereign worlds and 8 creative worlds.

Now let’s say that 11 of those sovereign worlds are public, and the owners want traffic. But I know the people based on my world and I get explicit permissions to 3 creative worlds.

Will those 3 creative worlds always occupy my sky, causing me to see only 2 survival worlds at a time?

If I also have claim/build (or any non-default) permissions on 7 of the public sovereigns, what will happen then? Will the creative worlds get equal “sky time” in my personal rotation? Will I be limited to viewing worlds with explicit permissions, rendering the other 3 public sovereigns effectively invisible?

So many questions!

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New spin on my “only accessible via warps” idea

We rename the creative worlds the “Dream Realm”

To get there, you take a nap and your character appears where you last left off in your dream realm adventure (or a sanctum in the clouds if it’s your first time). Perhaps dream sanctum can highlight 10 builds per month or something like that. You can take a nap via the menu or by interacting with a placeable bed object.

You can warp anywhere you want in the dream realms for free. You can also fly and swim in lava, you don’t experience hunger, and pies are free.

Obviously any items you may have in your inventory don’t return with you when you awaken. (Though I like the idea of tokens you can get for completing mazes and puzzles that can return to the waking realm)

Dream portals can only go between dream worlds and are made with dream portal conduits. They don’t require fuel. Maybe make the portals white colored, like clouds

When you awaken your character is back where you started. Kind of like Zelda: Link’s Awakening IIRC?

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Hey there.

Saw the latest video from @Jiivita on Creative Sovereign Worlds, and I gotta say, I’m now considering taking one, simply for the infinite plots and even 1 free portal to a survival world to get visitors (although 2 would be better, I’d love to connect a sovereign world to my base on Raxxa AND to an actual hub like the Portal Seekers or TNT), but if I had to chose, I would likely go with the PS/TNT hub portal).

A FEW QUESTIONS however :

I haven’t read the entire thread because lol 470+ messages, and there are still a few things that would worry me greatly to the point of making me pass of the feature entirely :

• Last time I checked, I couldn’t set the sovereign world as my home. Couldn’t that be solved by reseting the ‘home’ to nothing if your sovereign world gets offline?
• Apparently, I wouldn’t be able to decide around which world my sovereign world is in orbit… that seems like a no-brainer : most people would likely want it around the survival world where they might already have a house or base… but then if too many sovereign worlds are orbitting the same world… uuuuuh… :man_shrugging:
• Can’t move my base on the sovereign world easily, would have to start over… we need blueprints in one form or another.
• Can you customize the weather? On Raxxa, it rains ALL - THE - FREAKING - TIME. I wanna be able to say “this sovereign world has X% chance for weather effect Y to occur”, because I don’t want that to bother me. Even better would be to be able to say “Snow has 0% chance of occuring, even during Oortmas because fudge that!”
• Can you change the color of water? I would imagine that it’s tied to the color of ice blocks.
• You can give a permission to a character, it seems, but can you give permissions (or remove all access) to an account? 'cause there are one or two people (or rather ‘trolls’) I would never even want to see on my sovereign world, and if they can just log on a character I don’t know and visit all the same, that would somewhat be an issue.

And last but far from the least, main issue event :
• Can I customize the landscape? I have very specific desires that would have to be met, I don’t want to pay a monthly sub for such a level of randomness! What if I actually don’t like the generated landscape? I imagine I can’t reset the world-gen to get something better. Even simple things like the kind of gleam formations or its density. Like, I love the big spears “Fortress of Solitude” style chunks of gleam sticking out of the ground, but I imagine you could also get a world with chunks of 1 lonely gleam block each… like a peasant’s world.

If I take a Creative Sovereign World, I would invite roughly 5 or 6 people to play with us. One or two of them only wanna build treehouses in tall trees (such as the big trees from Trior or Arie), so my sovereign world would have to have that, among other things.

Then there’s the question of the cost and if there’s some synergy with the Gleam Club membership.

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This sounds fun. Perhaps it could also get us a “lay down” emote and some beds :smiling_face_with_three_hearts:

That has been solved already.

But please be aware about the terms used, a sovereign world is NOT a creative world and vice versa! So it is possible to set your home to a sovereign world beacon, no idea if it’s possible to do so on a creative…

You can block people from accessing your world

For all the other things you asked: currently not possible, perhaps in the future.

Which is it that you want? A Creative or a Sovereign World?

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This has been addressed for sovereign worlds. Creative worlds are a different beast.

Sovereign worlds function as an extension of the public universe, apparently now to be called “The survival universe”.

While the level of integration is still under heavy debate (at least at the player side), creative worlds are functionally separate with your character having a different inventory, skill sheet, and capabilities on transitioning form the ‘survival universe’ to the ‘creative universe’

As far as I know the world your rented planet will orbit (sovereign or creative) is still random.

Currently the water color is tied to the world type, not the ice blocks. As for changing that color, or selecting biomes or atmosphere effects on a sovereign world, this is currently not in the works. At least according to the publicly available info.

I haven’t seen anything to indicate that creative worlds are different. If I’m missing that perhaps someone else could chime in.

Still no mention of blueprints.

Also, I might have missed something but I believe all permissioning is still at either the character level or at a global level.

We’re also all eagerly waiting for some hints as to the pricing structure.

I see Aenea has clarified a couple items already but in regards to your specific questions, that’s what I understand.

EDIT I’ve also seen some talk about guild-based permissions but didn’t follow it closely.

My bad, I thought Creative World was still “Sovereign”.
So I’m only talking about a Creative World.
I’m not interested in a rental world that plays like a world from the survival universe if I can’t decide on its landscape. The color swapping is not worth it.

If that’s final, that would suck.
It wouldn’t feel right to build a new Raxxian Sanctuary if my CW isn’t orbiting Raxxa.
Would have to be an entirely new name… might even have to reclaim the current Raxxian Sanctuary and start from scratch, which in of itself might be a mistake because we might lose interest in starting over… uuuuuuuuuugh the dilema!

There is a limit of “display in the sky.” I’m not sure what it is set at but you can have more there than being shown. I am not sure how they will solve it so people can see all of them.

I would love to see all of them! Hehe!

On a side note:
I’ve already checked the distances, say I want a T2 EU Sovereign, I would love it if it could be as close to Trung as possible. Since it’s random but still will be orbiting near an existing T2 it can be any of the current existing ones, not just Trung, all of them except Finata is close enough to portal to Trung with a 1x2 portal, if it’s around Finata it would need a 1x3 portal, so with my excellent good luck as of late I’m sure my random world will be Finata! Wooo! :smiley:

Based on my chat yesterday it is still random because of concerns around 10349734598237492 planets orbiting 1 planet (and not seeing them all not for technical server reasons) and more importantly people trying to game the system / abuse that setup or create a central super group of planets kind of like what Finata was with the portal complex and city. So I agree that would be a big concern on creating a central part of the Universe that become so compact with orbiting planets and the economy that other regions and locations suffer. But, if people can introduce some ideas on how we could “balance” that so we don’t create a “Finata effect” with Sovereign worlds then I do believe James would reconsider the decision.

What happened on finata? I don’t get it :sweat_smile:

It became mostly the center of the Universe for a while and a concentrated amount of people and some conflict of people trying to get in because of possible Footfall benefit, etc. Having planet selection could easily cause the same situation.

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Ok, here’s what I can come up with that has enough separation between the 2 universe types, whilst still allowing them to be partially joined, so as not to adversely affect each other…

  • Only allow portals to be set up in their respective universes, not cross-universe. i.e. Creative :arrow_right: Creative or Survival :arrow_right: Survival.

  • The survival universe shows all worlds in the sky, including Creative worlds. Creative worlds are clearly marked/identified as such. The Creative universe only shows creative worlds in the sky.

  • Warps to and from the Creative universe are free.

  • Warping to a Creative world saves your last location in the Survival universe. Warping from a Creative world, only shows your last known location as an option and takes you back to that last location (or you can use your “free warp home” ability). This allows you to warp back to your original place in the Survival universe from any world in the Creative universe.

This should cover all the bases (I think) and allows purely Creative players to never have to grind for anything to get to their worlds. Likewise, Survival players can freely visit the Creative universe from any planet (if they have a saved location) or by selecting a visible planet in the sky.

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But still random across the right group of planets tho, right? Not that my EU T2 rental world is next to Galan a gazillion blinksecs away!?

As in a T2 rental will be linked to a T2 public world, or if it’s a T7 to one of the T6’s. And am assuming it will also be linked to the same region.

My concern, however, is that all the T2 planets are close to each other, but a portal from Trung to Finata has to be 1x3 in size, the other EU T2 planets can use a 1x2.

I don’t mind if it’s not near Trung itself, I would be a teensy bit peeved if it randomly was plopped down at Finata and not any of the other T2’s!

Updated OP with details of 246.3. Main update is to allow home beacons on private worlds.

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The original batch of Creative Worlds have now expired.

Would anyone like their Creative world to be extended?

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