Will that carry over to the locally hosted creative servers as well, once its done?
strictly possible, but not on the immediate list to do…
4 Likes
Does this somehow helps to implement a forged item search on the shop scanner?
7 Likes
I mean, at least it could be the UI for searching lol.
Oh, also, the post from James says its coming to testing… but will it be available on Live creative servers as well?
james
July 28, 2020, 9:59am
287
Updated OP with details of Testing 246.1. Main update is to allow the creation of forged items via the Knowledge.
james:
Testing 246.1:
Creative Worlds:
Allow assigning forged traits to items in the Knowledge on Creative Worlds. This follows the normal forged requirements around trait exclusions and counts.
Removed beacon reclaim age requirement on Creative Worlds.
Prevent Guild Buffs being started on Creative Worlds.
Add a new “Can Edit” world permission that can be set globally or per Citizen / Guild on Creative Worlds.
Bug fixes:
Fix Request Baskets miscounting available space in non-empty and non-smart-stacked slots.
Fix recycling items from the Forge on Creative Worlds.
Fix forged gear stacking with non-forged gear in the Creative inventories.
Fix some minor text element sizes in the GUI which were too wide.
Fix minor GUI layout issue in beacon overview dropdown if viewed whilst guild alignment state is changed.
Fix an issue where starting a new character could leave the GUI empty after setting up the character name and appearance.
Fix bad forge GUI behaviour if an input ingredient is not divisible by the forging tool count; eg 2 hammers + 3 effect gums (which rounds down to display as 1 effect gum in the GUI when forging). After using the effect gums once it would “disappear” in the GUI, but actually still be there hidden in the input and you could not shift-click new ingredients in (but could manually drag-drop still), and the forge would even let you continue activating even though it would do nothing.
Fix the Flying and Invulnerability tips appearing on non-creative worlds.
14 Likes
james:
Fix bad forge GUI behaviour if an input ingredient is not divisible by the forging tool count; eg 2 hammers + 3 effect gums (which rounds down to display as 1 effect gum in the GUI when forging). After using the effect gums once it would “disappear” in the GUI, but actually still be there hidden in the input and you could not shift-click new ingredients in (but could manually drag-drop still), and the forge would even let you continue activating even though it would do nothing.
This is great! Thank you!
1 Like
Venom
July 28, 2020, 11:16am
289
2 days to test. Go Go Go Go!
almund
July 28, 2020, 11:39am
290
Forged stuff in get menu works nicely and world edit permissions. Awesome!
Kal-El
July 28, 2020, 12:02pm
291
I can give myself all the forged hammers, chisels and other tools I need. Thanks
I do have one question. I know there was some mention of being able to remove a single beacon belonging to another player versus the reclaim all beacons. I tried to do this and did not see an option on the world controller and I have no permissions on the other players beacon. Is this still something that is going to be added for the two types of rental planets?
james
July 28, 2020, 12:12pm
292
I’d not currently possible.
It’s on the todo list.
10 Likes
Odeon
July 28, 2020, 1:48pm
293
3 Likes
james
July 28, 2020, 2:08pm
294
The Creative Worlds have all expired and are now offline. This is part of testing the Creation, Expiration (Locking), Extension (Unlocking) and Termination flows.
We aim to extend the worlds tomorrow.
24 Likes
Dhusk
July 28, 2020, 4:49pm
295
Thanks! Looking forward to hopping back on.
Thanks for the fast turnarounds on these!
2 Likes
james
July 29, 2020, 8:04am
297
All the Testing Creative worlds are back online for 24 hours.
(With the exception of usw2_t3_1, which we’ll have running shortly.)
8 Likes
Release Thursday is almost here!
3 Likes
Guessing that is my planet since I am seeing this
1 Like