Testing 249: Melee Weapons, Shields and Local Universes - continued

Just poppin’ in the forums to see what’s up, and all I’m reading is that melee weapons are currently feeling a bit “meh”. I might pop on test server to see for myself, but somehow, I’m already not surprised.

Combat in Boundless has always been a bit “meh” (which is one of the many reasons I always hated going on hunts). Already made a thread one year ago about that, how the way combat was designed meant you take blunt damage most of the time, and it’s not really something you can avoid because it’s all a giant mess when you’re in a hunt.

Creatures don’t really telegraph their attacks.
And that was while having a ranged weapon, which allows the player to kill creatures while at a distance.
So the prospect of having to go in melee, which is far more risky for your health, that never excited me.

Now I’m reading the damages of melee weapons aren’t on par with the ranged weapons ?
And they don’t really feel cool to use because the animations lack in effects, flair, or you don’t get the right feedback from hitting? I mean how long have these been in development? I’d suggest Wonderstruck take example on how Blizzard overhauled WoW’s combat animation in 2016 as this looks to me like a pretty good example of what you want to have in combat.
You gotta have swing trails, particles on hit of blood/sparks, then the screen and/or the enemy has to shake a bit from the hit.
Is this the case with Boundless’ melee weapons?

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