Testing 249: Melee Weapons, Shields and Local Universes - continued

They had an artist and she did lots of work. Much of the artwork is either on the shelf waiting for use or in the pipeline waiting for the other steps that are needed to actually get it in the game. The Artist doesn’t code or implement it unfortunately.

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Pretty sure this update is also includes builders update. You going to be able to spray basically every block in the game, minus a few high end blocks. Time for the builders to get put on the side line for once.

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Amen to that :heart::pray::heart:

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A post was merged into an existing topic: Moved Off Topic Posts

It’s more blocks in any color you wish to spray them. Something all builders have been asking for. Don’t try to water it down.

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I never was ‘wooed’ by going to exo-worlds featuring a new shuffle of existing colors and new weird/crazy/random shapes of terrain while still featuring the same known natural blocks. Would’ve been a bit different if they added crafted blocks to the mix of exoworlds, to produce some old ruins mixed in the crazyness…
If being able to paint existing blocks/props to all the colors of goo you have is what you call ‘content’, well, great! To each is own.

I hope we don’t get testing 250. So release gets that number :slight_smile:

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10 out of 10 chocolate chips :joy:

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Cookies always contain a higher number than you would think. Usually the smaller the cookie the more cal-player-ories… And I hear you are pretty tiny. :slight_smile:

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Closed momentarily.

Please start a new topic if you would like to discuss MAU or DAU. Thank you.

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Since there was previous discussion about damage values, I believe the data on Boundless Information Station is pulled from game files. Here is a comparison of damage between gem sword vs gem slingbow, unforged.

Looks like about 23% more damage on the melee weapon.

Note that melee also has the option of cleaving, which, at max level increases the maximum number of targets hit by each Melee attack by 3 but reduces Damage by 30%.

Also, since Devastating Damage includes a percentage increase, it increases raw damage slightly more with these tools as well.

I’m not making judgements on how this feels right now, just analyzing numbers. It felt good to me at the iron level, but others have disagreed.

about 25% more damage on the melee on the iron tier

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Just been on the testing branch, and yeah, kinda like I expected from the feedback I was reading previously.
Though I won’t comment on numbers, that ain’t my thing.

In general, melee combat has always been in need of work, but since tools were not meant to be weapons, that never seemed like an issue… but now, we have melee weapons and they feel the exact same as when killing a creature with a hammer.

I gave myself an iron battle axe and started… I’d say “striking” creatures, but it really feels more like lightly “bonking” them, the same way I’d knock on a block with a totem.
The animation when I strike air and when I actually hit an enemy or a block is the same.

I might be wrong (if someone can confirm that), but I think that if I kill a wildstock as it charges me, I won’t even have a sound to know I’ve been hit, it just lighly shoves me away.
Everytime I’m hit, I think my character should be making some kind of sound to indicate pain.

As for the shield, not sure what the half-circle bar that appears when I use it is. Is it a copy of my stamina bar? That doesn’t make sense… Maybe it’s how much I can repell before I can’t anymore? I don’t know… Still, same problem as the weapons and all, when I tank a hit, there’s sound validation, there’s a quick white special effect, but no animation from the shield. A quick ‘nudge’ animation from the shield should definitely be added, IMO.

Basically, all of this feels a bit like an early prototype for melee combat.
I see something new and interesting with shields, however, and definitely, I would see myself using them in a PvE scenario, would even find it funny to dual-wield shields and run around screaming “I’m a tank I’m a tank I’m a tank” if I could use both at the same time (sadly, I can’t).

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Totally agree.
Melee weapons are just another melee tool so To say… Just hits harder.

There should be charging ability Or something.

Only thing i was excited was Shields cause i knew they would go the easy way with melee ones and weapons would Feel like you are hitting with a tool.

If this is honestly the best there is i bet only whiteknights gonna be thrilled.

This is why i quit the game for good.

Theres just so cool things but everything always lacks polishing or delivering.

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Maybe charging epic works?
New skill point system should allow more rage and focus but it sill requires slow activating because of swapping brew to hand + drinking (and takes space in inventory).

If weapons gave you special passive abilities or had special effects, they would be faaaaaaaaaaar more worth it.
Like, just spitballing here, but a weapon with a blade could apply a bleeding effect to an enemy, while a blunt weapon could have a chance to stun the enemy.
To me, it looks obvious that their implementation are an after-thought, just a reskin of fighting with tools, they must’ve spend most of the last few months working on the local universes thing.

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only difference is control doesnt boost the range of the swords like they do with hammers… which ironically i can still use a hammer as a melee weapon more effectively until a mob comes into range…

you can add forge effects like bleed to weapons and yeah the animations are reuse of the exist tool ones.

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Ah, good catch. Forgot about the exciting feature that is centraforging. XD

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Thanks for sharing. Looks awesome

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