Some of the things @bucfanpaka has said … O M G … I’m scared…
If someone attacks you for having a stance rather than attacking the stance itself, they have exited civil discussion and should be ignored until they resume discussion about the qualities of the argument rather than the character of the arguer.
After @james finally came into a thread and commented and still didn’t say anything about 249 or the future of Boundless even though the majority of players on these boards have voiced serious concerns about the future of the game, I’m convinced that there are no plans for Boundless outside of, perhaps, pushing 249 out the door in the next few months and then calling it a day.
It’s such a shame. All they would have to do is ask and this community would rally to their support. I’d gladly drop thousands of dollars on this game through a kickstarter or otherwise but the devs can’t even be bothered to say a word about this game’s future. Wasted potential . This is no exaggeration in my mind. This game has the potential and the base to topple Minecraft. There are just a few key features that need to be written and they’d be ready to go head to head.
They share my Boundless tweets when I tag em
Agreed. People complain about naysayers a lot but as a self identifying naysayer I’m only still here because I still believe in the potential of boundless. I try to check the forums once a day in the hope that something has happened or that there’s new of some sort. And I’ll keep doing that because I still believe in the potential of the game even though I don’t think anything will happen until BG3 releases in 2023.
It is clear to me - and I said something to this effect to someone here privately yesterday - that most the naysayers here love the game and are invested in it. And yeah, when I saw that aiming for 2022 thing just recently with BG3 I was like, yikes, though I suspected that was the case. At least longer job security for the full crew there.
And while I was accused a bit back of being too positive, truth is - I agree with everything @Dhusk said in that last post there. I love the game and will continue to believe in it, and would be very willing to shell out cash to help support. But the combination of signs I’m seeing does not have me optimistic about the future right now.
As I said several times, I have a lot of respect and gratitude for the work that went into the game and for that reason and also because of my love for the community and wanting folks to be happy, I try to be positive out here mostly. There are absolutely some things I’ve really bitten my tongue (well, fingers) on publicly. But at the same time as having sympathy for what I think might be the devs position right now, I also have sympathy for other players here who are hurt too by various things here. Frankly, it is to me just a sad situation all-around right now.
I’m at a point where I think other devs would like to say things, but they can’t. The real question is who or what’s preventing them to talk. Is it Square Enix? Is it Larian? Or is it James telling the others devs to shut up?
Then, you can ask “why?”.
If it’s James, does he think it’s better to shut up and just work head down on 249?
I automatically bumped that to 2023 in my mind when I read about it given the current state of BG3 and the sheer amount of not only actual story content but races, spells, classes, subclasses, etc. left to add in. Of course I’m just extrapolating from how long it took for them to add druids. It’s entirely possible they have a bunch more in the works but even just seeing how long it took for them to patch some of the cinematics I can’t shake the feeling that they really need until early 2023 or later to get it right.
Yeah when folks on here started mentioning that there might be a gag order is when I kinda shut up on these forums. It’s the only thing that makes sense given the amount of silence, the fact that some of the folks (devs) still check the forums daily, and the timing of the Larian announcement vs. when the true silence started.
This is where I am and how I feel. Having been in the developer space for many years at times you are just prevented from saying anything and at times doing anything and that is most likely the case here.
I personally don’t fully agree with the naysayers mainly because the game is fully functional as it stands. I do feel all the naysayers and their comments are warranted though. I feel @james is probably being prevented from really commenting on anything, but I feel he could very easily mention he is prevented … so that does bother me.
I don’t need an update or any updates really. I do feel there were a few things that many backers were expecting that should be put into the game, but for myself, I don’t need it, but that doesn’t mean I don’t want it or that I don’t want to see the game get regular updates.
I see a few different situations personally and this is just what I gather talking to many people and reading the forums a lot.
- People are bored
- People are tired of grinding (Oort, stock for stores, etc.)
- People want more content (could be combined with #1)
- People want more communication
- People are losing friends due to any of the above
These 4 cover almost 95% of all the complaints I’ve seen and heard. really 1, 2 and 3 can be lumped together … because people are bored with meteor hunts being the “end-game” activity… but really there is no end-game activity in a sandbox … that was always a thing with sandbox games, they really have no ultimate goal … many MMOs and MMORPGs are the same way. If there was an end-game or an ultimate goal, once you accomplish that goal the game is technically over and all replayability, for the most part, is out the window, but at the same time … with no ultimate goal or “ending” the game over time just becomes stale from doing the same thing every day.
If Titans were introduced tomorrow, we’d all have something fun to do, then that activity will replace meteors as “end-game” and once we do that for a few months we are right back where we are now with people complaining about no end-game… or no updates or just being bored.
All I’m trying to say is, I totally get it… no communication SUCKS… no update SUCKS … boredom SUCKS… but I truly hope you aren’t relying on communication from a dev or a new update solving the issues with low player population and the fact people are just getting bored.
How many people are just bored and waiting on new content … seems that is the most common comment that I’ve seen.
What do you feel are these key features?
What is it lacking?
The three key features I’d see that are needed before this game can take on Minecraft head to head are as follows:
- Mods
- They already have an API written. They just need to expand it a bit and make it available to the non-MMO universe. They could offer a smaller, more locked-down version to the MMO universe if they wanted as well.
- 249
- Specifically the ability to host your own universe or buy hosting from them or other vendors where aforementioned mods can be used freely.
- A little bit more end-game content
- Whether titans or something else, this game needs something else to do in the “end-game” beyond just building. Treasure hunting a’la Creativerse could be a good starting point for some fun end-game content.
In essence, that’s how every live-service game works.
You, the player, aren’t supposed to play forever with a game that doesn’t get updates when you’ve already done/seen most of what it has to offer.
There’s no sugar-coating it, if you feel like you can play forever with a live-service game without needing any more updates, then you’re an abnormal player. You’re supposed to get bored and stop playing or wait for the next update.
If Titans were introduced, OF COURSE we’d get bored of it at one point. And yeah, people would then ask for something else to keep the fun going.
So this was always a concern of mine. First off, local universes like people have mentioned could initially splinter off the current MMO population and at the same time get more people interested in the game. I have stated that adding modding is great … I make mods for a few games currently, but the drawback is how those mods are implemented. In essence it would only work on a single server … not in the MMO. If it was in a “locked-down” version of the MMO that could work, but then again you have that detracting from the main MMO which is a big draw for most players.
I pretty much touched on this above. It may splinter off some of the people in the current MMO on the main servers, but could introduce the game to people scare by the acronym “MMO”. Mods surely could be used freely there… but my biggest draw to hosting your own universe is the ability to connect/link all those universes (servers) via a main public server. Mods will most likely prevent this though unless all the servers are running the same mods. Previous experience with mods though this seldom happens as none of the servers ever have all the same mods (most of the time.)
I’m always ok with more content, but it won’t solve the eventual boredom that sets in after your 1000th titan kill. I did notice you said starting point though so I am sure more could be added. As for your example, I play/played Creativerse a lot …since Beta actually and the eventual boredom that every player eventually gets sets in then you are still stuck with using your imagination to come with things to do. It’s just the nature of the game…luckily I always challenge myself to find new things to do in any game so the longevity is different for me.
Sigh …
Me, the player, can play forever though. A sandbox doesn’t define the longevity of your playtime that was my point. Minecraft, while having updates, has always been a game I loved … it gets regular updates but I am bored with it. I could jump back into it though in a heartbeat because it’s a fun experience and I have had some of my best game moment in Minecraft… i got super bored with it though and then started getting into using modpacks … this helped a lot as it gave me quests, more biomes, more weapons, more of many things … months and years of just MORE. In the end, I got bored with it, sadly I was playing on a server with 50+ people and slowly they got bored before I did … it sucks … as I put money into hosting numerous servers in vanilla … took the time to write my own mods … many many things… in the end though it was never the updates that made Minecraft what it is and it’s not the updates that keeps it popular.
I would not classify myself as an abnormal player. I would classify myself as a gamer that exhausts every avenue a game has to offer and as stated above I didn’t need any updates with Minecraft to keep playing just as I don’t need that in WoW, Creativerse, 7 Days to Die etc. With 7 Days to Die, I think I have about 2000 hours in, it was a great game, updates were pretty spread out but they were HUGE updates … this was awesome… new mobs… new guns…vehicles… and modding. I made new buildings… new weapons and even an overhaul of the game in a way… as the API allowed that… but in the end it was still the base game that was the real draw all the mods just extended the playtime. Point of all this is… it’s a sandbox … you have to come up with many ways to have the fun you want. I have had to find ways in all the games I have played to continue to have fun with it… a prime example is the Permadeath community … take the game you love/loved and play it in a way that makes it fun or new for you.
Edit: No game lasts forever though … they are like a movie … you can only watch it so many times … and you can only have so many sequels until you are just bored with it. Then a remastered version comes out and maybe a remake but in the end the content gets stale, Doesn’t make it a bad movie or bad Trilogy or series but doesn’t mean you won’t watch it again at some point.
I’m sorry but there’s not much I agree with there. I don’t have time to get into right now but maybe I’ll come back to the thread later.
You might not, but your vision on what constitutes normal/abnormal might be biased?
While I haven’t got statistics to hand to back this up (I don’t believe Steam provides data in the format of average time players play a game for), I can’t imagine any world in which I would class anyone who happily invests 2000+ hours into a single game as ‘normal’ for a gamer (and certainly not a PvE game).
You might be normal within the ranks of people who love Boundless, but I think we’re mostly a bunch of outliers in the first place… Lol.
Well… not if they pull the plug on the game before 249 is released.
I thought I had a meeting but it’s actually in an hour so I’ll go ahead and respond here:
I’m not sure how one can argue anything is a big draw for a game currently with 50 total concurrent peak users on PC and probably less than that on PS4/5. I think things that would be “big draws” to Boundless are yet to be implemented and I refer to my list in my previous post as three of the things that would do it.
This may be your biggest draw and it would definitely be a draw for many as well (and this is just my opinion since we can’t really put numbers/facts around this point as it’s too speculative) but I don’t think it’s fair or even accurate to say that introducing mods to hosted universes would prevent linking said universes to the Boundless MMO universe. We already have completely different inventories and rulesets linked between creative planets and the main MMO universe.
As you mentioned in your next sentence after this one, more could be added. This is how live-service games (which Boundless was intended to be) work. Boundless is a P2P sandbox MMO. In order to keep players interested/court new players, you need to keep the content coming at some semi-predictable cadence. Alternatively, you could introduce mod support and rely on the community to essentially choose their own adventure. Given the size of the studio and the financials of Boundless, I’m thinking option 2 (mods) would be the better approach.
Even I, who has lost all faith in this game for the foreseeable future, don’t think they would do this. I truly think @james and the team is under some sort of NDA or non-compete where they are literally disallowed from working on Boundless in any capacity until BG3 is out of EA. In a recent post, I said I was targeting 249 for August. I’m now of the opinion 249 won’t be seen until 2022.
The at the end was there to indicate that it was a joke. ^^
I don’t think they would do that either.
BUT if 249 isn’t out before 2022… woah. I have no word for how idiotic that would be coming from the devs. I can’t believe James would allow that to happen either.
I love these discussions and I think they are very productive. Myself as a dev would love reading things like this if this was my project.
With that said:
I think the MMO was/is a big draw was my point. Back when it had the concurrent 150 player average it was one of the major draws and is probably why many people still play. Look at previous “I’m leaving” posts many of them are due to friends leaving as one of the reasons. Regardless the MMO aspect was and is still a feature the 50 concurrent or the previous average of many months of 150 concurrent liked.
Fair point, but for example if one server has a mod to decrease portal costs and another doesn’t have that mod … how would that work. I know there are options there… much like the creative servers they are linked yes… but the experience is different and what you can do on one server you can’t on the other … technically they are linked but simply by access and a few other things like character name etc. Not saying it’s not possible at all.
Agreed … updates at some point will stop sadly. There comes a time where cost to update versus profit becomes an issue and that is probably where Boundless sits. It’s always been my thought that it wasn’t well marketed and never had a large player base (look at average players over the lifetime here) it has never really taken off and it isn’t because the game sucks… it because of things we have all mentioned… learning curve, marketing, the “MMO” tag, the Pay to Win perception … and numerous other things. I don’t think updates keep away new players I almost quit my first week because the chat lagged. I asked a question, said hello in global chat and even a few people I friended … didn’t ever get an answer … I nearly quit then and there. It’s things like that and almost no tutorial that keeps people away to me.
I bought my son (11 yr old) a copy this week as a test. He’s very tech-savvy and has played Minecraft, Fortnite (ew), Rocket League and a few other games. He started Boundless … completely lost… granted he did follow the achievements, but it was interesting to see how much help he needed in the game versus Minecraft. It was a learning experience for me too as I learned some of the pitfalls in someone’s first experience. I combined that with my first experience and realize the first initial game experience is rather daunting. I’m a UI/UX guy, and have always said, that if you have to explain an experience … it’s a bad experience.