Testing 249: Melee Weapons, Shields and Local Universes - continued

They didn’t change the leveling up to level 50, right? That means you can calculate your new level like so

total_XP = ( old_level - 50 ) * 200000 + 3304900

For example, for level 600 this would be

total_XP = ( 600 - 50 )  * 200000 + 3304900 = 113304900

Now look that up in your table. 113 million XP is new level 159.

image

Now calculate the cubit loss

old_cubits = ( old_level - 50 ) * 300 + 9000

Again, for level 600 that would be

old_cubits = ( 600 - 50 ) * 300 + 9000 = 174000

You would have 174000 cubits or 5800 plots.

For the new system I sum up all the cubits from level 1 to 159, which is 71675 cubits or 2389 plots. A loss of 3411 plots or 59%.

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Looking at level 130, which what level I estimate I’m at (I always forget to check), I would get put at level 89 in the new system, with a drop from about 33k cubits to about 23k cubits, which is only a 30% reduction.
It seems like the goal is to set a sort of soft-ceiling to the number of plots you can have. “If you have this many plots, you should probably consolidate or spend money if you want to build more”.

That said, I don’t have enough plots right now, and I need to grind more. As it is, I’m making my wife plot things so I can finish builds.

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correct

I don’t know where the 9000 come from, but they don’t make a big difference in the total

yes your calc is correct

with each level it becomes harder and harder to get cubits, until at level 190 we are on the max. with factor 4,6…

It’d be better if cubit gain was tied to endeavor somehow, I think.

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Good luck if you ever want to take them back because of the annoying plot protection system… Been there, done that. (At least they get money from two gleam clubs although I’m the only one playing. :-))

Cubits from level 1 to 50.

I understand that it’s unplayable after level 190 but I wanted to see where it really starts to hurt. With the way to curve is right now it looks like one of these F2P games where you don’t have to spend money for the first few month until your hooked but then can’t progress without substantial spendings.

Then we have to play all 10 chars every week until they are at the cap.

That’s the main problem. The game doesn’t have enough content to do anything but build. We can’t just do something else. There’s no reason, nor is it fun, to e.g. mine 5 times as much…

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Something that I see no answer too currently: What happens to the plots or cubits you already have? Will these be taken away?

Silence is deafening from the Dev’s.

8 Likes

This is definitely what it feels like they are doing. Even if their real goal is the honest and respectable goal of reducing the number of people who can plot ridiculous areas for free, this change is likely to come off to both old and new players alike as friction to increase revenue.

It’s frustrating they haven’t commented, but they may be waiting to see more of how the conversation goes on it’s own. If I were them, I would wait for the initial shock to fade and see what discussions come about after a few days or a week before interfering with the discussion.

4 Likes

While I agree, it appears pretty obvious where it looks like it is going.

My thoughts are the longer it goes the more things seem to go down the rabbit hole. This reminds me of the whole teaching pie/rock thing awhile back.

5 Likes

Oh yeah. That’s true.

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I implore people to focus on the “game mechanic” of leveling as it stands now in testing and NOT the “xp values.” No, I haven’t talked with James about the system yet (plan to ask for a call soon if release is soon) but I do know a lot of times they just put placeholder values in.

So while, it is important to mention that you don’t like the XP values make sure the other parts of the way we get it are focused on. If that is the issue we need to bring up because they can always lower that XP different or the % needed each level much easier than change “how it works”

3 Likes

My shop has the prices in CHF. The biggest pack is 15000 cubits for CHF 100.-. The following table shows how much CHF the lost cubits are worth.

show table
New Level New Cubits XP for Level Old Cubits (for XP) Lost Cubits (cummulative) Lost Cubits Value in CHF (cummulative)
50 300 200.000 300 0 0
51 305 208.000 312 7 0
52 310 217.000 325,5 23 0
53 315 226.000 339 46 0
54 320 235.000 352,5 79 1
55 325 244.000 366 120 1
56 330 253.000 379,5 170 1
57 335 262.000 393 228 2
58 340 272.000 408 296 2
59 345 282.000 423 374 2
60 350 292.000 438 462 3
61 355 302.000 453 560 4
62 360 312.000 468 668 4
63 365 323.000 484,5 787 5
64 370 333.000 499,5 917 6
65 375 344.000 516 1058 7
66 380 355.000 532,5 1210 8
67 385 366.000 549 1374 9
68 390 378.000 567 1551 10
69 395 389.000 583,5 1740 12
70 400 401.000 601,5 1941 13
71 405 413.000 619,5 2156 14
72 410 425.000 637,5 2383 16
73 415 437.000 655,5 2624 17
74 420 449.000 673,5 2877 19
75 425 462.000 693 3145 21
76 430 475.000 712,5 3428 23
77 435 488.000 732 3725 25
78 440 501.000 751,5 4036 27
79 445 514.000 771 4362 29
80 450 527.000 790,5 4703 31
81 455 541.000 811,5 5059 34
82 460 555.000 832,5 5432 36
83 465 569.000 853,5 5820 39
84 470 583.000 874,5 6225 41
85 475 597.000 895,5 6645 44
86 480 611.000 916,5 7082 47
87 485 626.000 939 7536 50
88 490 641.000 961,5 8007 53
89 495 656.000 984 8496 57
90 500 671.000 1006,5 9003 60
91 505 686.000 1029 9527 64
92 510 702.000 1053 10070 67
93 515 718.000 1077 10632 71
94 520 733.000 1099,5 11211 75
95 525 749.000 1123,5 11810 79
96 530 766.000 1149 12429 83
97 535 782.000 1173 13067 87
98 540 799.000 1198,5 13725 92
99 545 815.000 1222,5 14403 96
100 550 832.000 1248 15101 101
101 555 849.000 1273,5 15819 105
102 560 866.000 1299 16558 110
103 565 884.000 1326 17319 115
104 570 901.000 1351,5 18101 121
105 575 919.000 1378,5 18904 126
106 580 937.000 1405,5 19730 132
107 585 955.000 1432,5 20577 137
108 590 973.000 1459,5 21447 143
109 595 992.000 1488 22340 149
110 600 1.010.000 1515 23255 155
111 605 1.029.000 1543,5 24193 161
112 610 1.048.000 1572 25155 168
113 615 1.067.000 1600,5 26141 174
114 620 1.087.000 1630,5 27151 181
115 625 1.106.000 1659 28185 188
116 630 1.126.000 1689 29244 195
117 635 1.146.000 1719 30328 202
118 640 1.166.000 1749 31437 210
119 645 1.186.000 1779 32571 217
120 650 1.206.000 1809 33730 225
121 655 1.227.000 1840,5 34916 233
122 660 1.247.000 1870,5 36126 241
123 665 1.268.000 1902 37363 249
124 670 1.289.000 1933,5 38627 258
125 675 1.310.000 1965 39917 266
126 680 1.332.000 1998 41235 275
127 685 1.353.000 2029,5 42579 284
128 690 1.375.000 2062,5 43952 293
129 695 1.397.000 2095,5 45352 302
130 700 1.419.000 2128,5 46781 312
131 705 1.441.000 2161,5 48237 322
132 710 1.464.000 2196 49723 331
133 715 1.486.000 2229 51237 342
134 720 1.509.000 2263,5 52781 352
135 725 1.532.000 2298 54354 362
136 730 1.555.000 2332,5 55956 373
137 735 1.579.000 2368,5 57590 384
138 740 1.602.000 2403 59253 395
139 745 1.626.000 2439 60947 406
140 750 1.649.000 2473,5 62670 418
141 755 1.673.000 2509,5 64425 429
142 760 1.698.000 2547 66212 441
143 765 1.722.000 2583 68030 454
144 770 1.746.000 2619 69879 466
145 775 1.771.000 2656,5 71760 478
146 780 1.796.000 2694 73674 491
147 785 1.821.000 2731,5 75621 504
148 790 1.846.000 2769 77600 517
149 795 1.872.000 2808 79613 531
150 800 1.897.000 2845,5 81658 544
151 805 1.923.000 2884,5 83738 558
152 810 1.949.000 2923,5 85851 572
153 815 1.975.000 2962,5 87999 587
154 820 2.001.000 3001,5 90180 601
155 825 2.027.000 3040,5 92396 616
156 830 2.054.000 3081 94647 631
157 835 2.081.000 3121,5 96933 646
158 840 2.108.000 3162 99255 662
159 845 2.135.000 3202,5 101613 677
160 850 2.162.000 3243 104006 693
161 855 2.190.000 3285 106436 710
162 860 2.217.000 3325,5 108901 726
163 865 2.245.000 3367,5 111404 743
164 870 2.273.000 3409,5 113943 760
165 875 2.301.000 3451,5 116520 777
166 880 2.329.000 3493,5 119133 794
167 885 2.358.000 3537 121785 812
168 890 2.387.000 3580,5 124476 830
169 895 2.415.000 3622,5 127203 848
170 900 2.444.000 3666 129969 866
171 905 2.474.000 3711 132775 885
172 910 2.503.000 3754,5 135620 904
173 915 2.532.000 3798 138503 923
174 920 2.562.000 3843 141426 943
175 925 2.592.000 3888 144389 963
176 930 2.622.000 3933 147392 983
177 935 2.652.000 3978 150435 1003
178 940 2.683.000 4024,5 153519 1023
179 945 2.713.000 4069,5 156644 1044
180 950 2.744.000 4116 159810 1065
181 955 2.775.000 4162,5 163017 1087
182 960 2.806.000 4209 166266 1108
183 965 2.837.000 4255,5 169557 1130
184 970 2.869.000 4303,5 172890 1153
185 975 2.900.000 4350 176265 1175
186 980 2.932.000 4398 179683 1198
187 985 2.964.000 4446 183144 1221
188 990 2.996.000 4494 186648 1244
189 995 3.028.000 4542 190195 1268
190 1000 3.061.000 4591,5 193787 1292
2 Likes

Please remember that if the plots your wife has are touching a player you don’t know, you will never want to unplot and replot to you because the other beacon will likely reserve the space the second you unplot. So you should keep those plots on the same character they were put down on so you keep the “time history.”

I hope that makes sense. If not - basically plot has a time value and it used to determine who owns the reserved space around it. This is important when you touch other plots because it will decide who gets reserved space.

If it is against people you know, you can always work it out. If it is against someone you don’t know then you could lose that area and never get it back. So you have to be careful. That is why many of us create larger buffers around our builds and never touch the plots so we keep that reserved space due to our plot being the “oldest time.”

3 Likes

I disagree, I read James post that they do plan to nerf the cubits rewards. It is very important that we do give them feedback on the amount of the nerf because if they go to far (which they currently do) the game will not be playable as we currently do. Take a loot at the table I’ve posted. My mains plots are mostly used up. I would either have to deconstruct some of my farms or build them much smaller (not fun) or spend 700.- (not going to happen).

4 Likes

Increasing the amount of xp per level as you go up is not a bad thing by itself, it should be challenging to level up higher but there is a difference between having to grind mindlessly and doing difficult tasks with a bigger reward.

Right now I don’t think we have any good higher level activities that reward us accordingly besides crafting.

So if the game is going to move in this direction which I don’t think is a bad idea, then we need new activities for everyone.

For hunters it’s easy, we need to improve the rewards we get from mobs and meteors, but for now let’s focus on XP.
We should be able to get more XP as we face stronger enemies and less XP for doing the opposite.
Devs could add higher tier planets(or dungeons if we ever get them) with stronger mobs every time the level cap is increased.

Crafting is also not a problem i believe, i hope that we also eventually get better materials and tools to craft as we level up.

But then we have all the other activities that have a very poor reward system like building, forging, farming and foraging.

We could say “just increase the xp for everything they do” but that would lead to problems like bots farming easy xp by placing blocks and removing them, so we need to think in a good way to improve these without breaking the game.

If we can’t get this then the increase on XP per level needs to be reduced by a lot because it’s going to be painful to grind xp.

5 Likes

I’m not saying don’t talk about that but you all will hurt yourself if you just focus on the XP number value versus the actual % increase required per level or how the other game mechanics work. in the leveling aspect. The issue with the Devs is ALWAYS the system and not the values of the balance in it.

They can tweak the system for the balance however they want but if the overall game mechanic of the system is bad then we want to focus on that. I know this because I’ve talked to James (via voice) the most out of anyone here in this game about “the systems” inside it and how to change them. Nothing ever was about the values as much as it was how - this system affects the other system, etc.

So I still think we should be breaking out “plot” rewards from XP leveling or something so the system supports progression in skills AND not require progression in building.

Now they might have settled on a nerf to stop large plots but that doesn’t really feel like James at all. Rarely have I ever seen them specifically put in nerfs to stop actions. Usually they allow people options.

Plots should mainly be earned through building, not mining or crafting. It’s dumb that people who need plots don’t have them and people who don’t need them to build have them.

But such a change is outside the scope of the next patch and I’m not a game dev to come up with a perfect solution to that anyway.

I can only offer them feedback that, if they nerf the amount of plots I gain even the slightest, I won’t be able to continue playing the game the way I currently do. And depending on the numbers of the nerf I won’t be able to play it at all.

The current 4.6 times nerf is way to big for me to “just grind around it”. I haven’t played a minute without an active XP pie since they changed the pie it and I still have to go out of my way to grind for plots.

6 Likes

pls use the detail function from the forum to hide the table, the complete table is just overkill

if you dont know how to use look here

i make some charts for a better visualization

all charts here in the second table
if you click on the table you can see the data from the line
image

if you want some more charts just say it than i will add them :grinning:

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Im reading that these are supposedly “just for solo” because it needs to be balanced?

If the rules only apply to non mmo… then why do players get punished for not wanting to play with others?

Does that really look like fun? 150-180 takes up almost as mch xp as 0-100 really…

edit oh great now there is level 190, why does grind == fun?

@DKPuncherello see what happens when you spend all day eating silk yellow gleam and pooping out levels? :rofl:

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So ignoring that “curve” is the system they are using and how it works a good one? That is what I’m trying to make sure everyone that is really looking into this can agree on or not. That curve can be adjusted but the system will be much harder.

Can we agree that the “system” makes sense? Or what needs to change there?

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Can you be more specific about what you mean by “the system”? Most of the change is in the numbers.

1 Like