I’ve seen this statement a couple of times now.
No, this is for the whole game. The changes to the skill tree are due to the additions of new gear as well as (presumably) changes requested over time, not just for “balancing solo worlds”.
I agree with this, and have been chastised by James in the past for mentioning that cubits are tied to character progressions, when he wants to discuss things in terms of character progression and insists it’s not tied to cubits. The link IS real and it would be great if they would just separate that.
This new progression curve is honestly great, IMO. It opens up a lot of room to create things that people are missing, and allow for more variance in ways to advance. The scale doesn’t have to be so compressed, so activities and things like world tier, can be used to scale progression as you advance.
I’m not sure I’m explaining that to the best effect, but some others have mentioned it as well. In a more ‘normal’ MMO (RPG or Sandbox) the things you do progress as you level, and it gets harder and harder to advance. But, as you skill up your focus changes until you hit whatever “end game” is like in that game.
This is all great. But here, we have to worry about cubits. I’m ignoring that, it’s 100% for a long time my opinion that cubits should be broken from avatar/character progression.
If you allot some of your cubits to skill pages early on your ability to multiply those points is amazing. This is a huge boon to gameplay (not just building) and overall character advancement. If it’s not clear to some, as described by James, in the new system at level 50 you will have access to 500 usable skill points.
As you achieve max level (new system) you are using 1795 points worth of skills - where the current system only allows the use of 500 EVER.
So achieving level 50 under the new system allows you to have a character with basically the same skills and abilities as a level 150 under the old system. And the progressions (XP/Cubits) hasn’t changed for the first 50 levels, at this time.
It would be nice if cubits could become a separate issue. Because with that ‘off the table’ the new system/scaling opens up quite a bit of opportunity for the growth of the game.