The LARGEST problem with boundless... crafting times... crafting times... crafting times

Wait, I asked you to tell me why you prefer Boundless to Minecraft, and you basically just came out and said Minecraft is better in almost every aspect.

I know this is the point where you usually say ‘but this game can be better’, which is absolutely true, but it does seem to me that you’re incapable of waiting for this small development team to meet your incredibly unrealistic expectations.

Minecraft is a goliath, owned by one of the largest companies in the world (even outside of gaming), and has resources literally in the billions (it was sold for 2.5 billion) - it’s also been in development for well over a decade. Asking Boundless to compete on this stage is ridiculous.

Let Boundless be it’s own game.

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You’re right, seems I misread what you said and meant. I took it as you basically asking “What does Minecraft have that Boundless Doesn’t”. Looking back on it, I’ll have to say 3 things for me.

First, I paid $40, and can’t refund the game. I have to justify spending that much money on this, and not just buy a different game.

Secondly, I like the community’s spirit of helping each other. I complain, I make suggestions people don’t like, I’m a bit of a jerk. But even I help people when they have problems, and keep my ‘Toxicity’ to the Forums, and not infect it into the game itself. I’ve sat down and talked with people in the game before, that knew who I was on the Forums, and had no issues with it.

Third, I see the potential of the game being different than Minecraft in a different way. Minecraft is only ‘Creative’ in creating art. People design homes, Pixal Art, and 3D creations of objects like a life size replicate of the Titanic or the White House from America. But that’s all it is. Just blocks that don’t do anything.

But I can see Boundless being a mix of ‘Creation’ from other games.

  • Like Trove’s feature that you can create an arena with special event blocks, then copy and use that arena in Events, from Coin Collecting, to Races, to PvP Combat.

  • Like City of Heroes’ Mission Creator to let players create their own dungeons for people to run through, customizing the layout, how big or small it is, the enemies, their names, what skin they have, even their abilities.

  • Or taking a lot of creative elements from Playstation Home, where we can craft mini games to play inside the game. Anything from Boardgames like Chess, Checkers, and monopaly, to Card Games like Poker, Go Fish, and Uno, to even taking from Garry Mod’s DarkRP features and letting people build TVs and watching youtube videos inside the game, from small personal TVs in their homes, to massive theater size TVs for a Movie Theaters building.

  • Heck, just imagine if instead of just standing around, talking to people, that you could sit down in the chairs in the game and sit at a table to talk with people.

Boundless could be a game about creations and building, where players can create and build more than just blocks that stack together to make a picture like Minecraft. And that’s what I want to see happen.

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Sigh. Alright, let me waste some more good arguments on deaf ears.

Your first misconception is that the rented worlds would be entirely separate from the main game. Some (creative mode / different rules / changed resource distribution) would be separate and not link to the existing worlds, some (same rules by and large, with owners setting access restrictions if they want to) would connect to the public worlds and therefore, be a part (growth, expansion, improvement) of the main game.

Now you’re confusing private servers with “pirate” servers. “Private” MMO servers in that sense, WoW ones for example, are illegal and have no bearing whatsoever in this discussion.

Yes, those are the “same rules” rented worlds that I was talking about earlier. So in this case you agree that they would help the game grow.

We know very few things about how they will be implemented, but what information we DO have from the developers is that there would be two different kinds, the ones where the renter could change any rules they want (essentially creative mode) which would be disconnected from the public servers so as to not ruin the in-game economy (those are more like Minecraft servers) and the ones that would follow the same rules as the existing public worlds but with the person or group renting them being able to set permissions for who can claim plots there and such (for people that want themed cities, guild planets, etc).

In both cases they help the game grow.

People that want different rules would have a reason to buy / continue playing the game in the private, disconnected servers without having to change the game for everyone else, or wait for developers to change things, and the people that want a more creative-mode experience would have it.

People that have issues with land disputes, random buildings with random themes popping around their builds, random people taking over guild settlements, and so forth, would be the target demographic for the second type of rented world, and those would literally help the existing universe grow by adding more planets without the need for the automatic system that creates new public planets to kick in.

And both cases are an extra stream of revenue for Wonderstruck to use in keeping the public servers going, as well as to fund further game development, so it’s a win-win-win.

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Those are all useful suggestions, and a lot of your concerns do mirror my own when it comes to voxel based building games. Minecraft is great for building, but you’re only ever building empty spaces. It’s true that Redstone does add another dynamic to this, but what I really want is the ability to build something people can visit, explore and utilise; not just empty shells.

Boundless offers a lot in this regard, but it can, and no doubt will get better over time. Right now though, I think they’re just trying to bug fix and catch up with the features they’ve already promised.

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Sooo… back to crafting times… what recipes do people feel particularly hamper them from enjoying the game due to time taken?

Maybe someone will jump in and make a business out of doing these things for us :smirk:

For me compacting hard coal clogs up a machine for the entire day which feels bad, but then i remember it gives 10x soft coal fuel value for 4x the time investment.

Charcoal is one, purifying milk is the other (same production chain so double whammy) but I’m okay with the times at the moment.

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I don’t think this has been mentioned yet - without crafting times much of the economy could collapse. Part of the reason people buy crafted items is that they need/want them now, not in half an hour. If the entire crafting tree was instant, the only thing that would reliably sell would be raw materials.

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Charcoal is the only one that I dread. Only because I completely forget about it until I want to make something that needs it lol. It is easily made but I never pay enough attention to it to properly plan ahead.

Not the games fault, lol.

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crafting times are a cool thing, needs ppl to manage a bit, if you still want to have XYZ thing tommorow, then you need to act today.

and with the coils this is a long time goal to get as much as possible of them, so all fine to me.

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Excuses? It was an observation. The fact you don’t like it, is your problem.
I was saying you gain XP from coin fairly easy as it is, buying material and crafting, not the other way around. If there is no timer this makes it more OP that it otherwise would be.

Yes there are other ways to balance it. It doesn’t make the observation itself any less valid.

Side points. Crafting giving no XP would cripple crafters. As for ripping out the XP system altogether. No thanks, I prefer the system of progression and reward, besides which its ingrained in the game by this point, in multiple systems. Restricted classes wouldn’t address the issue of instant crafting XP, also I am not sure why people should be penalized for not following just one style of play.

A far more simple way would be to limit XP per hour from crafting, but I don’t feel that’s all that fair to crafters either, especially if it is their primary method of play.

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I can think of one MMORPG who does this, and that is EVE Online. And that game is far worse than boundless. Researching blueprints can take weeks for the higher levels, and if you want to build a titan or supercapital you will need a special platform to build it, and you will have to grind for years to get all the stuff. And when you put in all the materials the building of the actual ship takes months!

I think an hour for that 3x3 AoE diamond hammer is not bad at all. :slight_smile:

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I don’t know about you all, but I don’t want this game to be a Minecraft clone. I like all the features that set this game apart (and that a few people complain about). The craft times are in place to keep people from spam crafting, which would have a negative ripple effect.

Even tiny crafting limitations are in place for a reason in games, such as not being able to hold down a button to mass produce handcrafted items.

All the complaints about Boundless amount to wanting the game to be Minecraft (and MC creative mode at that!) and getting rid of, or changing, the very reason Boundless is it own thing. I like the game the way it is. I like the features, warts and all. I appreciate all the devs design choices. I would hate to see this game get watered down.

Crafting times are fine. There’s plenty to do while waiting, and you can have multiple machines. If you happen to be someone lacking the time to play, well, not every game is for everybody. I don’t have the time to train to be an Olympic athlete, but I’m not going to moan about it. I just don’t try to.

Edit: spelling

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I suppose I’m not the only one noticing the trend lately of a very vocal minority in the forums wanting the game to be entirely scrapped and remade into something else entirely. In most cases it seems to be Minecraft, or even Creative Mode Minecraft, but a small minority of this minority apparently would only be happy if the game that they (and everyone else) already paid for was transformed into a different game entirely, preferably belonging to a different genre, and not even into one specific other game either. Just any other game would do, as long as that game would bear no resemblance to Boundless.

That trend irks me at times.

And back on topic, I would argue that the current crafting system actually balances the playing field a bit in favor of those that don’t have a lot of time to play. You can collect materials while online, and then queue up a lot of crafting to be done while offline, giving experience and finished products without needing to spend the entire time in game.

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And I love Eve for this exact reason. I’ll never be able to pilot one of those ships, but I’m sure glad someone can, and that there’s something out there for those willing to put in the hours.

By comparison Boundless is incredibly casual, and in fairness it fits the game nicely. The crafting times work well for people with real life commitments - as they can still have their setups doing something useful while they’re offline - and get a nice chunk of experience to boot.

For me, the crafting times are fine. If the developers have to spend their time doing something, I’d rather they were addressing more immediate concerns.

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You’re not the only one. I can understand a few tweaks/nerfs/buffs here and there but people expecting a complete overhaul of the game this early/if at all are going to be very disappointed.

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Another trendy thing is clickbait post titles, but those I find kinda amusing. :slight_smile:

Personally I don’t think crafting times are a problem at all, but if they were, I seriously doubt it would be the largest. :slight_smile:

Its kinda like journalists saying “It’s the storm of the century” in 2001. :roll_eyes:

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Since you want to get back on topic I’ll actually answer it since you’re asking everyone in general.

None of them. Crafting times to me literately mean nothing when I can have them run while I am at work, sleeping, at the gym, playing another video game, cooking dinner, watching a movie, etc. They just don’t hinder gameplay at all IMO.

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Wait, wait, I know this is derailing from the op again but I have to cut in and say this isn’t true.
There are many options for server rentals for ps4 users. We rent one for Ark Survival Evolved through Nitrado and one for Conan Exiles through G-Portal.
They’re fairly cheap depending how many ppl you want to join and you can tweak all kinds of settings.
There’s always new options coming up, and I have no problems inviting ppl. After all, I have admin rights. grin

Ok, sorry to temp derail, I just had to add my ray of light to that subject.

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this!

queue stones 30 times on ever crafting table, plan ahead, like with smelting, have several machines and have them all running and crafting time just adds a bit depth into the game and nothing else

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Really? Things are getting more and more advanced. But let me ask, could you log in as an admin, access the console, change and modify the files from your PS4? Or is all done on the PC, and you can just connect to it through the PS4?

I ask cause I’ve hosted multiple Servers before for many games, with different kinda consoles and setting and ways to access the files, through my own comp and through a browser. But didn’t think one would be able to setup some kinda app for the PS4 to access the server info and administating file structure

Both. There are some features, more common ones I can do directly from an admin panel in the game itself, and much more advanced tweaking on a website. I could probably access it from my phone or tablet if I wanted to though.

In these two examples, the most important things I tweak, all done in game, are xp rates, crafting and taming times, damage modifiers, durability and stamina modifers, and a huge one to me is even the day/night cycle.