So, this is the second week I’ve had the game - I’ve already put in about 80 hrs in this short amount of time. I got 3 of my friends into the game and there seems to be this common conversation that we end up having over and over again because honestly, deciding what to play is difficult for us when we own literally hundreds of games.
The basic problem that they have with this game is that there’s no automation at all like there is in Minecraft with Redstone. Now, I’ve explained to them why there can’t be automation, at least not any automation that awards experience (because gaining experience = cubits/premium currency), but they still won’t let it go, which has me making this topic…
It would be really cool if there was Redstone Functionality to automate things BUT it didn’t give any experience so it couldn’t be abused to farm Cubits. Admittedly I do not know enough about this game to know if that’s even a possibility, but that’s kind of why I’m here. Is something like that possible or would the products you gain from automated machine processes be too overpowered and result in crazy experience gains?
Personally I think that when you’ve got people like me queuing up 250+ crafting tables and 50+ refineries before they log off that having some automated machine processes and autosorted chests and stuff like that isn’t that big of a deal because I’m already logging into 400k+ exp sometimes (which is probably not that much compared to what more established players are doing).
Just interested to get some input on this - why doesn’t this game have redstone functionalities in it? That’s the major thing that separates the two games and the complexity of their building. Minecraft is simply winning out in that category, and even though I’m honestly personally enjoying this more, I can’t ignore that they have a valid point, ya know?